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* Create category.md * Create dictionary.md * Create height_variation.md * update advancement * update armor * update block * command * common * dimension * enchantment * energy * entity * fluid * fluidtank * function * gamerule * GUI * item * loottable * musicdisc * overlay * painting * tab * tag * Update namespace.md * Update namespace.md 安息吧协助翻译 * Delete height_variation.md * Update has_transparency.md * Update name.md * Update disable_offset.md * Update display_tick_update.md * Update drop_amount.md * Update drop_inventory_items.md * Update emissive_rendering.md * Update emits_redstone.md * Update enable_pitch.md * Update enchantments_bonus.md * Update fall_sound.md * Update fire_spread_speed.md * Update flammability.md * Update generation_condition.md * Update generation_shape.md * Update hardness.md * harvest * when * gen * has * Update hit_sound.md * Update input_slots.md * inventory * is * Update item_texture.md * Update jump_factor.md * Update light_opacity.md * Update luminance.md * Update material.md * Update model.md * Update permission_level.md * Update offset_type.md * All remaining files in the block * Delete untranslated files from the item * Update namespace.md * tool * recipe * keybinding * villagertrades * item_extension * potion * item when * item on * item container * item food * Create bind_gui.md * Create can_destroy_any_block.md * Create condition_glow.md * Create damage_vs_entity.md * Create destroy_speed.md * Create burn_time.md * Create dispense_success_condition.md * Create has_dispense_behavior.md * correct translation errors * biome * 导入文件 * feature * gui * item * Villager Profession (#1) * Villager Profession --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Goldorion <38427877+Goldorion@users.noreply.github.com> Co-authored-by: KlemenDEV <16374228+KlemenDEV@users.noreply.github.com> Co-authored-by: Defeatomizer <drag7398@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: AlsoSomeoneElse <64546452+AlsoSomeoneElse@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: NerdyPuzzle <112079900+NerdyPuzzle@users.noreply.github.com> Co-authored-by: Matej <matej2000@gmail.com> Co-authored-by: kleiders3010 <71478358+kleiders3010@users.noreply.github.com> Co-authored-by: Max094Reikeb <49318596+Max094Reikeb@users.noreply.github.com> * Revert "Villager Profession (#1)" (#2) This reverts commit c02455d. * structure Here are some missing uncommitted files. In the new version of Minecraft, the structure blocks were modified, but they were not updated in time, so I changed the values in the English structure.md * Restore the English changes * 台湾繁体中文tooltip (#3) * 台湾繁体中文tooltip (#3) * Villager Profession (#4) * block中文修正 * Update icon.md --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: cdc <63762187+cdc12345@users.noreply.github.com> Co-authored-by: Goldorion <38427877+Goldorion@users.noreply.github.com> Co-authored-by: KlemenDEV <16374228+KlemenDEV@users.noreply.github.com> Co-authored-by: Defeatomizer <drag7398@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: AlsoSomeoneElse <64546452+AlsoSomeoneElse@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: NerdyPuzzle <112079900+NerdyPuzzle@users.noreply.github.com> Co-authored-by: Matej <matej2000@gmail.com> Co-authored-by: kleiders3010 <71478358+kleiders3010@users.noreply.github.com> Co-authored-by: Max094Reikeb <49318596+Max094Reikeb@users.noreply.github.com> Co-authored-by: Jin1358 <126249552+Jin1358@users.noreply.github.com>
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配置该方块的声音组,可配置该放置,破坏和在该方块上行走的声音。 | ||
配置该方块的声音组,可配置放置、破坏和在该方块上行走的声音。 |
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plugins/mcreator-localization/help/zh_CN/block/can_walk_through.md
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勾选后,玩家将能够穿过该方块,类似草和花等植物。 | ||
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该方块会有边界框,但它不会阻挡生物。 | ||
该方块会有边界框,但它不会阻挡生物(即无碰撞箱)。 |
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plugins/mcreator-localization/help/zh_CN/block/comparator_data.md
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勾选后,红石比较器将会根据方块内存储的数量来输出红石信号。 | ||
勾选后,红石比较器将会根据方块内存储的物品数量来输出红石信号。 |
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plugins/mcreator-localization/help/zh_CN/block/disable_offset.md
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如果该方块启用随机模型偏移,除非选中此选项,否则其边界框也将被移动。 | ||
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如果边界框由于偏移而淹没到相邻的方块中,请选中此参数以防止这种情况。 | ||
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例如,该选项对于竹子为假,对于高草为真。 |
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plugins/mcreator-localization/help/zh_CN/block/drop_inventory_items.md
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如果您希望在方块损坏时掉落内部的物品,请选中此参数。 | ||
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例如,箱子使用这个参数。 | ||
例如,箱子、潜影盒使用这个参数。 |
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plugins/mcreator-localization/help/zh_CN/block/enable_pitch.md
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如果您的方块水平旋转,请选中此复选框以允许它面向任何方向的地板、墙壁或天花板。 | ||
此选项用于杠杆,磨刀石等。 | ||
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此选项用于拉杆、砂轮等。 |
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plugins/mcreator-localization/help/zh_CN/block/gen_max_height.md
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plugins/mcreator-localization/help/zh_CN/block/gen_min_height.md
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该参数控制挖掘方块所需的时间。 | ||
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更高的值意味着需要更长的时间来挖掘这个方块。 |
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plugins/mcreator-localization/help/zh_CN/block/has_transparency.md
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如果您的方块不是实心立方体,但具有自定义模型或透明部分,请选中此参数。 | ||
如果您的方块不是实心立方体,具有自定义模型或透明部分,请选中此参数。 |
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plugins/mcreator-localization/help/zh_CN/block/inventory_size.md
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此参数控制方块将用于内部库存的物品槽数量。 | ||
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如果方块绑定到GUI,则将此值设置为 `GUI中最大的物品槽号+ 1` | ||
如果方块绑定到GUI,则将此值设置为 `GUI中最大的物品槽号+ 1` 。 | ||
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例如物品槽编号最大为16,此处填写17。 |
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plugins/mcreator-localization/help/zh_CN/block/is_item_tinted.md
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如果选中此选项,则当该方块在库存中时,将对其应用与色调类型匹配的固定色调。 | ||
如果选中此选项,则当该方块在物品槽中时,将对其应用与色调类型匹配的固定色调。 | ||
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当项目的纹理被指定时,着色也会被应用。 |
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plugins/mcreator-localization/help/zh_CN/block/is_waterloggable.md
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如果勾选此参数,水将被允许放置在方块块内。 | ||
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原版例子:半砖、楼梯等。 | ||
原版示例: 半砖、楼梯等。 |
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此可选属性将更改库存中的方块的纹理。 | ||
此可选属性将更改物品槽中的方块的纹理。 | ||
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通常用于门或定制模型。 |
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该参数控制实体的跳跃高度 | ||
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大多数方块使用的默认值是1.0。 | ||
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蜂蜜块跳跃系数为0.5。 |
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该参数控制块发出的光量。取值范围为0至15。 | ||
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如果设置为0,该方块将不会发光。如果设置为15,方块将发出和萤石一样多的光。 |
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该参数控制块对爆炸的反应。 | ||
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数值越高,方块越能抵抗爆炸。 |
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plugins/mcreator-localization/help/zh_CN/block/rotation_mode.md
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* **无旋转:**方块方向。 | ||
* **Y轴旋转(S/W/N/E):**仅根据玩家面对的方式旋转侧边。 | ||
* **D/U/N/S/W/E旋转:**根据玩家面对的方向旋转所有边。 | ||
* **Y轴旋转(S/W/N/E):**只旋转基于方块面点击块的边。 | ||
* **D/U/N/S/W/E旋转:**根据被点击的方块面,旋转所有的面。 | ||
* **原木旋转(X/Y/Z):**像普通原木一样旋转方块。 | ||
* **无旋转:** 方块方向。 | ||
* **Y轴旋转(S/W/N/E):** 仅根据玩家面对的方式旋转侧边。 | ||
* **D/U/N/S/W/E旋转:** 根据玩家面对的方向旋转所有边。 | ||
* **Y轴旋转(S/W/N/E):** 只旋转基于方块面点击块的边。 | ||
* **D/U/N/S/W/E旋转:** 根据被点击的方块面,旋转所有的面。 | ||
* **原木旋转(X/Y/Z):** 像普通原木一样旋转方块。 |
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此参数控制该方块上实体的速度。 | ||
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大多数方块使用的默认值是1.0。 | ||
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灵魂沙和蜂蜜块的速度因子是0.4。 |
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这是这个区块的库存中的插槽中的物品可以堆叠的数量。 | ||
这是这个方块的库存中的物品槽中的物品可以堆叠的数量。 | ||
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请记住,对于特定的物品还有另一个插槽堆栈大小限制,所以这是可以被物品进一步限制的插槽的上限。 | ||
请记住,对于特定的物品还有另一个物品槽堆栈大小限制,所以这是可以被物品进一步限制的物品槽的上限。 |
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plugins/mcreator-localization/help/zh_CN/block/transparency_type.md
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**选中此框,如果你的方块块有透明度** - | ||
**选中此框,如果你的方块有透明度** - | ||
对于固体方块,不勾选,检查它是否类似于树叶、玻璃、铁块等。 | ||
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透明类型: | ||
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* **固体:**无透明度(类似于泥土、石头等) | ||
* **镂空:**透明方块没有贴图分级细化(类似于玻璃) | ||
* **剪贴贴图分级:**像剪贴画,但有贴图分级细化 | ||
* **半透明:**部分透明,资源最多的选项(类似于冰) | ||
* **固体:** 无透明度(类似于泥土、石头等) | ||
* **镂空:** 透明方块没有贴图分级细化(类似于玻璃) | ||
* **剪贴贴图分级:** 像剪贴画,但有贴图分级细化 | ||
* **半透明:** 部分透明,资源最多的选项(类似于冰) |
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plugins/mcreator-localization/help/zh_CN/block/when_right_clicked.md
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当玩家右键点击方块时,该流程将被执行。 | ||
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如果执行一个操作,过程应该返回SUCCESS/CONSUME类型的操作结果,否则返回PASS类型的操作结果。 | ||
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如果在右键单击时打开了一个GUl,或者如果过程没有返回任何值,那么操作结果类型将是SUCCESS。 |
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图标识别的创意标签,如红石粉红石标签。 | ||
这个图标用于创造模式标签栏,如红石标签栏的红石粉。 | ||
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这里只支持项目。没有项目的方块不能显示为图标。 | ||
这里只支持物品。没有物品的方块不能显示为图标。 |