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* Create category.md * Create dictionary.md * Create height_variation.md * update advancement * update armor * update block * command * common * dimension * enchantment * energy * entity * fluid * fluidtank * function * gamerule * GUI * item * loottable * musicdisc * overlay * painting * tab * tag * Update namespace.md * Update namespace.md 安息吧协助翻译 * Delete height_variation.md * Update has_transparency.md * Update name.md * Update disable_offset.md * Update display_tick_update.md * Update drop_amount.md * Update drop_inventory_items.md * Update emissive_rendering.md * Update emits_redstone.md * Update enable_pitch.md * Update enchantments_bonus.md * Update fall_sound.md * Update fire_spread_speed.md * Update flammability.md * Update generation_condition.md * Update generation_shape.md * Update hardness.md * harvest * when * gen * has * Update hit_sound.md * Update input_slots.md * inventory * is * Update item_texture.md * Update jump_factor.md * Update light_opacity.md * Update luminance.md * Update material.md * Update model.md * Update permission_level.md * Update offset_type.md * All remaining files in the block * Delete untranslated files from the item * Update namespace.md * tool * recipe * keybinding * villagertrades * item_extension * potion * item when * item on * item container * item food * Create bind_gui.md * Create can_destroy_any_block.md * Create condition_glow.md * Create damage_vs_entity.md * Create destroy_speed.md * Create burn_time.md * Create dispense_success_condition.md * Create has_dispense_behavior.md * correct translation errors * biome * 导入文件 * feature * gui * item * Villager Profession (#1) * Villager Profession --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Goldorion <38427877+Goldorion@users.noreply.github.com> Co-authored-by: KlemenDEV <16374228+KlemenDEV@users.noreply.github.com> Co-authored-by: Defeatomizer <drag7398@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: AlsoSomeoneElse <64546452+AlsoSomeoneElse@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: NerdyPuzzle <112079900+NerdyPuzzle@users.noreply.github.com> Co-authored-by: Matej <matej2000@gmail.com> Co-authored-by: kleiders3010 <71478358+kleiders3010@users.noreply.github.com> Co-authored-by: Max094Reikeb <49318596+Max094Reikeb@users.noreply.github.com> * Revert "Villager Profession (#1)" (#2) This reverts commit c02455d. * structure Here are some missing uncommitted files. In the new version of Minecraft, the structure blocks were modified, but they were not updated in time, so I changed the values in the English structure.md * Restore the English changes * 台湾繁体中文tooltip (#3) * 台湾繁体中文tooltip (#3) * Villager Profession (#4) * block中文修正 * Update icon.md * taiwan item (#9) * biome中文修正 * armor中文修正 --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: cdc <63762187+cdc12345@users.noreply.github.com> Co-authored-by: Goldorion <38427877+Goldorion@users.noreply.github.com> Co-authored-by: KlemenDEV <16374228+KlemenDEV@users.noreply.github.com> Co-authored-by: Defeatomizer <drag7398@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: AlsoSomeoneElse <64546452+AlsoSomeoneElse@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: NerdyPuzzle <112079900+NerdyPuzzle@users.noreply.github.com> Co-authored-by: Matej <matej2000@gmail.com> Co-authored-by: kleiders3010 <71478358+kleiders3010@users.noreply.github.com> Co-authored-by: Max094Reikeb <49318596+Max094Reikeb@users.noreply.github.com> Co-authored-by: Jin1358 <126249552+Jin1358@users.noreply.github.com>
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plugins/mcreator-localization/help/zh_CN/armor/enchantability.md
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定义该盔甲取得稀有附魔的能力。 | ||
附魔能力越强,附魔时获得稀有魔咒的概率越高。 | ||
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原版值: | ||
原版数值: | ||
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* 皮革:15 | ||
* 锁链:12 | ||
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plugins/mcreator-localization/help/zh_CN/armor/knockback_resistance.md
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该值控制盔甲的击退抗性。 | ||
该数值控制盔甲的击退抗性。 |
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* 护腿:盔甲耐久度基数 * 16 | ||
* 靴子:盔甲耐久度基数 * 11 | ||
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原版值: | ||
原版数值: | ||
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* 皮革:5 | ||
* 锁链/铁:15 | ||
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此参数启用为您的生物群系自定义颜色。 | ||
此参数启用为您的生物群系自定义颜色。(无法修改游戏本体生物群系的颜色) |
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plugins/mcreator-localization/help/zh_CN/biome/coverage_estimate.md
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这个字段提供了这个生物群落将覆盖多少地面的预计。只有当生物群落的值在-1到1之间时才能正常工作,因为这是主世界生物群系使用的范围。 | ||
这个字段提供了这个生物群系将覆盖多少面积。只有当生物群落的值在-1到1之间时才能正常工作,因为这是主世界生物群系使用的范围。 | ||
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如果你的生物群系在地狱或主世界的洞穴中使用,这个估计是无效的。 | ||
如果你的生物群系在地狱或主世界的洞穴中使用,这个数值是无效的。 | ||
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在自定义维度中使用生物群系时,覆盖度取决于该维度拥有的生物群系数量,以及该维度中生物群系的生成参数。 |
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plugins/mcreator-localization/help/zh_CN/biome/dead_bushes_per_chunk.md
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该参数控制一个生物群系区块中死灌木的数量 | ||
该参数控制一个生物群系的区块中枯死的灌木的数量 |
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plugins/mcreator-localization/help/zh_CN/biome/fruits_block.md
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这个参数控制用于可可豆和丛林树等水果的块,以防自定义树被启用。 | ||
这个参数控制用于可可豆和丛林树等水果的方块,以防止自定义树被启用。 | ||
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选择空气阻塞禁用树果实。 | ||
选择空气来禁用果实。 |
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太相似的值将导致一些生物群系不产生。 | ||
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虽然从-2到2的值是有效的,但原版生物群落只使用范围内的值 | ||
从-1到1。 | ||
虽然从-2到2的值是有效的,但原版生物群系只使用从-1到1范围内的值。 |
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plugins/mcreator-localization/help/zh_CN/biome/generate_overworld_caves.md
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勾选这个选项可以让这个生物群落在主世界的地下(洞穴中)生成。 | ||
勾选这个选项可以让这个生物群系在主世界的地下(洞穴中)生成。 |
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plugins/mcreator-localization/help/zh_CN/biome/ground_block.md
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该参数控制生物群系顶层的块。 | ||
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通常来说,原版的草或模组内制作的草在这里被用于大多数生物群落。 | ||
通常来说,原版的草或模组内制作的草在这里被用于大多数生物群系。 | ||
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这个块应该有GRASS材质,并被标记在 <b>minecraft:dirt</b> Blocks标签中 | ||
这个方块应该有GRASS材质,并被标记在 <b>minecraft:dirt</b> Blocks标签中 | ||
Forge模组的植物和树木在生物群系中正常生成。 |
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例如,生物群系的名称是一些模组或游戏本身与自选世界类型(单一生物群落)使用的名称。但是,它不会在F3菜单中更改名称。 | ||
例如,生物群系的名称是一些模组或游戏本身与自选世界类型(单一生物群落)使用的名称。但是它不会在F3菜单中更改名称。 |
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plugins/mcreator-localization/help/zh_CN/biome/trees_per_chunk.md
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这个参数控制每个生物群落区块的树的数量(您选择的类型)。 | ||
这个参数控制每个生物群系区块的树的数量(您选择的类型)。 | ||
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设置为0禁用树。 |
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plugins/mcreator-localization/help/zh_CN/biome/underground_block.md
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该参数控制地块层以下的地下块。 | ||
该参数控制地面以下的地下块。 | ||
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一般来说,原版泥土或自定义泥土在这里被用于大多数生物群落。 | ||
一般来说,原版泥土或自定义泥土在这里被用于大多数生物群系。 | ||
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这个块应该标记在 <b>minecraft:dirt</b> Blocks标签中 | ||
Forge模组的植物和树木在生物群系中正常生成。 |
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plugins/mcreator-localization/help/zh_CN/biome/underwater_block.md
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这个参数控制在水下产生的块。大多数原版生物群系使用泥土或砾石块来实现这一点。 | ||
这个参数控制在水下产生的方块。大多数原版生物群系使用泥土或砂砾来实现这一点。 |
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这个参数控制用来替换藤蔓的方块。 | ||
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选择空气,无藤蔓。 | ||
选择空气则无藤蔓。 |
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plugins/mcreator-localization/help/zh_TW/block/when_entity_walks_on.md
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當一個實體走過這個方塊的頂部時觸發一個流程。 | ||
當一個實體走過這個方塊的頂部時觸發一個函式。 | ||
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如果實體正在潛行,它不會被調用。 |
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plugins/mcreator-localization/help/zh_TW/block/when_right_clicked.md
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当玩家右键点击方块时,该流程将被执行。 | ||
当玩家右键点击方块时,该函式将被执行。 | ||
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如果执行一个操作,过程应该返回SUCCESS/CONSUME类型的操作结果,否则返回PASS类型的操作结果。 | ||
如果在右键单击时打开了一个介面(GUI),或者如果过程没有返回任何值,那么操作结果类型将是SUCCESS。 |
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plugins/mcreator-localization/help/zh_TW/dimension/when_portal_used.md
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當玩家在方塊上使用傳送門觸發器時,調用該流程。 | ||
當玩家在方塊上使用傳送門觸發器時,調用該函式。 | ||
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* 如果觸發器成功與方塊互動,該流程應當返回操作結果成功/消耗(SUCCESS/CONSUME)。 | ||
* 如果觸發器與方塊互動失敗,該流程應當返回操作結果失敗(FAIL)。 | ||
* 如果觸發器未與方塊互動,該流程應當返回操作結果略過(PASS)。 | ||
* 如果觸發器成功與方塊互動,該函式應當返回操作結果成功/消耗(SUCCESS/CONSUME)。 | ||
* 如果觸發器與方塊互動失敗,該函式應當返回操作結果失敗(FAIL)。 | ||
* 如果觸發器未與方塊互動,該函式應當返回操作結果略過(PASS)。 | ||
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如果觸發器成功創建了傳送門,或者該流程沒有返回任何值,則操作結果視為成功(SUCCESS)。 | ||
如果觸發器成功創建了傳送門,或者該函式沒有返回任何值,則操作結果視為成功(SUCCESS)。 |
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plugins/mcreator-localization/help/zh_TW/fluid/before_replacing_block.md
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該流程在流體替換非空氣方塊(比如高草叢)之前執行。 | ||
該函式在流體替換非空氣方塊(比如高草叢)之前執行。 |
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启用该参数使饱食度为满的状态下也可以摄入食物。(例如:金苹果) | ||
啟用該參數使飽食度為滿的狀態下也可以攝入食物。(例如:金蘋果) |
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动画,当物品被使用时会进行的物品动画。 | ||
動畫,當物品被使用時會進行的物品動畫。 |
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在这里选择GUI以启用此项目的库存和GUI绑定。 | ||
在這裡選擇GUI以啟用此項目的物品欄和GUI綁定。 | ||
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设置为空以禁用库存(在大多数情况下你想要这个)。 | ||
設置為空以禁用物品欄(在大多數情況下你想要這個)。 | ||
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启用库存将使该物品不可堆叠。 | ||
啟用物品欄將使該物品不可堆疊。 |
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plugins/mcreator-localization/help/zh_TW/item/can_destroy_any_block.md
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勾选此参数,如果你想要使用此项目破坏任何方块,甚至基岩。 | ||
勾選此參數,如果你想要使用此物品破壞任何方塊,甚至基岩。 |
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plugins/mcreator-localization/help/zh_TW/item/condition_glow.md
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如果指定了条件,则仅在通过此条件时项目才会发光。 | ||
如果发光效果被禁用,这将被忽略。 | ||
如果指定了條件,則僅在透過此條件時專案才會發光。 | ||
如果發光效果被禁用,這將被忽略。 |
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plugins/mcreator-localization/help/zh_TW/item/container_item.md
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此参数控制物品在制作时是否停留在制作网格中。 | ||
这意味着该项目将是配方的一部分,但不会被它消耗。 | ||
此參數控制物品在製作時是否停留在製作網格中。 | ||
這意味著該物品將是配方的一部分,但不會被它消耗。 |
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plugins/mcreator-localization/help/zh_TW/item/container_item_damage.md
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如果你启用了"${l10n.t("elementgui.item.container_item")}",你可以启用这个选项来损坏物品(即降低耐久值),而不是简单地将其保留在制作网格中。 | ||
如果你啟用了"${l10n.t("elementgui.item.container_item")}",你可以啟用這個選項來損壞物品(即降低耐久值),而不是簡單地將其保留在製作網格中。 |
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plugins/mcreator-localization/help/zh_TW/item/damage_vs_entity.md
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你可以用这个参数激活你的物品的近战伤害,并设置一个伤害值。 | ||
你可以用這個引數啟用你的物品的近戰傷害,並設定一個傷害值。 |
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plugins/mcreator-localization/help/zh_TW/item/destroy_speed.md
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破坏速度参数控制该项目破坏方块的速度。 | ||
破壞速度引數控制該專案破壞方塊的速度。 | ||
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典型数值: | ||
典型數值: | ||
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* **1** -正常项目 | ||
* **1.5**剑 | ||
* **2>**收获工具 | ||
* **1** -正常專案 | ||
* **1.5**劍 | ||
* **2>**收穫工具 |
12 changes: 6 additions & 6 deletions
12
plugins/mcreator-localization/help/zh_TW/item/enchantability.md
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在这个物品/工具上得到稀有附魔的概率。 | ||
在這個物品/工具上得到稀有附魔的機率。 | ||
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附魔能力越高,你在附魔物品/工具时获得的附魔效果越好。 | ||
附魔能力越高,你在附魔物品/工具時獲得的附魔效果越好。 | ||
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原版值: | ||
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* 木制工具:15 | ||
* 木製工具:15 | ||
* 石制工具:5 | ||
* 铁制工具:14 | ||
* 鐵製工具:14 | ||
* 金制工具:22 | ||
* 钻石工具:10 | ||
* 鑽石工具:10 | ||
* 下界合金工具:15 | ||
* 书籍:1本 | ||
* 書籍:1本 |
2 changes: 1 addition & 1 deletion
2
plugins/mcreator-localization/help/zh_TW/item/glowing_effect.md
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发光效果使物品像附魔金苹果或附魔物品一样发光,只是这种发光是永久的。 | ||
發光效果使物品像附魔金蘋果或附魔物品一樣發光,只是這種發光是永久的。 |
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当道具被玩家拿在手里时,这个流程就会被执行。 | ||
當道具被玩家拿在手裡時,這個函式就會被執行。 |
4 changes: 2 additions & 2 deletions
4
plugins/mcreator-localization/help/zh_TW/item/immune_to_fire.md
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这个参数控制物品是否对火免疫,比如下界合金物品。 | ||
這個參數控制物品是否對火免疫,比如下界合金物品。 | ||
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注意:仅适用于Minecraft 1.16.x及以上 | ||
注意:僅適用於Minecraft 1.16.x及以上 |
4 changes: 2 additions & 2 deletions
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plugins/mcreator-localization/help/zh_TW/item/inventory_size.md
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选择GUI/库存的物品槽数量。不要忘记给最大的槽号加1。 | ||
選擇GUI/物品欄的物品槽數量。不要忘記給最大的槽號加1。 | ||
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如果方块绑定到GUI,则将此值设置为`GUI中最大的插槽ID + 1`。(Minecraft的计数从0开始) | ||
如果方塊繫結到GUI,則將此值設定為`GUI中最大的插槽ID + 1`。(Minecraft的計數從0開始) |
4 changes: 2 additions & 2 deletions
4
plugins/mcreator-localization/help/zh_TW/item/inventory_stack_size.md
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该参数控制可放置在其内部物品槽中的堆叠的最大大小。 | ||
該參數控制可放置在其內部物品槽中的堆疊的最大大小。 | ||
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请记住,此参数与最大项目堆叠大小之间的较小数字决定了实际的最大堆叠大小。 | ||
請記住,此參數與最大項目堆疊大小之間的較小數字決定了實際的最大堆疊大小。 |
2 changes: 1 addition & 1 deletion
2
plugins/mcreator-localization/help/zh_TW/item/inventory_tick.md
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当物品出现在玩家的背包中时,这个流程将在每一游戏刻执行一次。 | ||
當物品出現在玩家的物品欄中時,這個函式將在每一遊戲刻執行一次。 |
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选中此框使此物品可食用(使其具有食物属性)。 | ||
選中此框使此物品可食用(使其具有食物屬性)。 |
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该参数控制该食物是否为狗和其他食肉动物的食物。 | ||
該參數控制該食物是否為狗和其他食肉動物的食物。 | ||
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选择要与此项目一起使用的模型。模型只定义视觉外观。 | ||
選擇要與此項目一起使用的模型。模型只定義視覺外觀。 | ||
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* **Normal** -正常项目 | ||
* **Normal** -正常項目 | ||
* 工具-工具使用的模型 | ||
* 自定义-你也可以定义自定义JSON和OBJ模型 | ||
* 自訂-你也可以定義自定義JSON和OBJ模型 | ||
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在创建自定义模型时,建议使用JSON,因为原版对这种模型类型支持最好。 | ||
在創建自訂模型時,建議使用JSON,因為原版對這種模型類型支持最好。 |
22 changes: 11 additions & 11 deletions
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plugins/mcreator-localization/help/zh_TW/item/number_of_uses.md
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这个参数控制项目的耐久值(项目可以被使用多少次)。 | ||
這個參數控制物品的耐久值(物品可以被使用多少次)。 | ||
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将此值设置为0以禁用给定项目的使用计数机制。 | ||
將此值設置為0以禁用給定物品的使用計數機制。 | ||
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可供参考的原版值: | ||
可供參考的原版值: | ||
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* 黄金:32次使用。 | ||
* 黃金:32次使用。 | ||
* 木材:59次使用。 | ||
* 石头:131次使用。 | ||
* 铁:250次使用。 | ||
* 钻石:1561次使用。 | ||
* 石頭:131次使用。 | ||
* 鐵:250次使用。 | ||
* 鑽石:1561次使用。 | ||
* Netherite: 2031次使用。 | ||
* 钓鱼竿:64次使用。 | ||
* 打火石:64种用途。 | ||
* 胡萝卜钓竿:25次使用。 | ||
* 釣魚竿:64次使用。 | ||
* 打火石:64種用途。 | ||
* 胡蘿蔔釣竿:25次使用。 | ||
* 剪刀:238次使用。 | ||
* 三叉戟250次使用。 | ||
* 弩:326次使用。 | ||
* 盾牌:336次使用。 | ||
* 弓:384次使用。 | ||
* 鞘翅:432次使用。 | ||
* 鞘翅:432次使用。 |
4 changes: 2 additions & 2 deletions
4
plugins/mcreator-localization/help/zh_TW/item/nutritional_value.md
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营养价值是指食物能给玩家提供多少饥饿值。 | ||
營養價值是指食物能給玩家提供多少飢餓值。 | ||
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1是1/2格饥饿值。20是完整原版游戏饥饿值。 | ||
1是1/2格飢餓值。20是完整原版遊戲飢餓值。 |
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此程序在此物品被制作或熔炼时执行。 | ||
此函式在此物品被製作或熔鍊時執行。 |
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该物品被破坏时执行此过程。 | ||
該物品被破壞時執行此函式。 |
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稀有性只会影响道具名称的颜色。 | ||
稀有性只會影響道具名稱的顏色。 | ||
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* 普通:白色 | ||
* 不常见:黄色 | ||
* 稀有:浅绿色 | ||
* 史诗:淡紫色 | ||
* 不常見:黃色 | ||
* 稀有:淺綠色 | ||
* 史詩:淡紫色 |
4 changes: 2 additions & 2 deletions
4
plugins/mcreator-localization/help/zh_TW/item/recipe_remainder.md
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此参数控制在制作表中使用时将被替换的物品。 | ||
此參數控制在製作表中使用時將被替換的物品。 | ||
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这意味着该项目将是配方的一部分,但将被另一个项目取代。 | ||
這意味著該物品將是配方的一部分,但將被另一個物品取代。 |
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该参数定义了食用该食品的实体的背包中应添加的物品。 | ||
該引數定義了食用該食品的實體的揹包中應新增的物品。 |
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当玩家执行能量密集型行动时(例如疾跑),饱和度是第一个下降的统计数据。 | ||
當玩家執行能量密集型行動時(例如疾跑),飽和度是第一個下降的統計資料。 | ||
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它必须在可见的饥饿表开始下降之前完全耗尽。 | ||
它必須在可見的飢餓表開始下降之前完全耗盡。 |
8 changes: 4 additions & 4 deletions
8
plugins/mcreator-localization/help/zh_TW/item/special_information.md
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当您将图标放在背包中中的方块上时,此参数将为方块添加一个工具提示。 | ||
當您將圖示放在揹包中中的方塊上時,此引數將為方塊新增一個工具提示。 | ||
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小贴士: | ||
小貼士: | ||
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* 使用逗号“,”将条目分隔到新行。 | ||
* 在“\”后使用反斜杠加逗号,在文本中插入逗号,而不是分隔条目。 | ||
* 使用逗號“,”將條目分隔到新行。 | ||
* 在“\”後使用反斜槓加逗號,在文字中插入逗號,而不是分隔條目。 |
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这是该类型元素在堆栈中所能容纳的最大数目。 | ||
這是該型別元素在堆疊中所能容納的最大數目。 | ||
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原版示例:末影珍珠的堆叠大小为16。 | ||
原版示例:末影珍珠的堆疊大小為16。 |
4 changes: 2 additions & 2 deletions
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plugins/mcreator-localization/help/zh_TW/item/use_duration.md
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此参数控制物品一次可以使用多长时间。 | ||
此參數控制物品一次可以使用多長時間。 | ||
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如果物品是一种食物,那么这个值将定义玩家吃一种食物所需的时间。 | ||
如果物品是一種食物,那麼這個值將定義玩家吃一種食物所需的時間。 |
2 changes: 1 addition & 1 deletion
2
plugins/mcreator-localization/help/zh_TW/item/when_entity_hit.md
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当一个生物(类似牛,爬行者,玩家等)被这个物品击中时,这个流程就会执行。 | ||
當一個生物(類似牛,爬行者,玩家等)被這個物品擊中時,這個函式就會執行 |
4 changes: 2 additions & 2 deletions
4
plugins/mcreator-localization/help/zh_TW/item/when_entity_swings.md
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当实体在空中挥动该物品时触发一个流程。 | ||
當實體在空中揮動該物品時觸發一個函式。 | ||
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例如,如果你在空中右键单击你的物品,这个流程就会执行。 | ||
例如,如果你在空中右鍵單擊你的物品,這個函式就會執行。 |
4 changes: 2 additions & 2 deletions
4
plugins/mcreator-localization/help/zh_TW/item/when_right_clicked.md
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当玩家右键点击手中的物品时,这个过程就会执行。 | ||
當玩家右鍵點擊手中的物品時,這個函式就會執行。 | ||
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如果你想让这个流程只在实体在空中用这个物品右击时被调用,"${l10n.t("elementgui.common.event_right_clicked_block")}"流程应该总是返回SUCCESS/CONSUME。 | ||
如果你想讓這個函式只在實體在空中用這個物品右擊時被調用,"${l10n.t("elementgui.common.event_right_clicked_block")}"函式應該總是返回SUCCESS/CONSUME。 |
8 changes: 4 additions & 4 deletions
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plugins/mcreator-localization/help/zh_TW/item/when_right_clicked_block.md
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这个流程是在玩家右键点击一个方块时执行的。 | ||
這個函式是在玩家右鍵點選一個方塊時執行的。 | ||
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如果物品与方块交互,过程应返回类型为SUCCESS/CONSUME的操作结果,如果交互失败则返回FAIL,如果没有交互则返回PASS。 | ||
如果物品與方塊互動,過程應返回型別為SUCCESS/CONSUME的操作結果,如果互動失敗則返回FAIL,如果沒有互動則返回PASS。 | ||
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如果过程没有返回任何值,结果操作类型将是PASS。 | ||
如果過程沒有返回任何值,結果操作型別將是PASS。 | ||
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如果你想要“${l10n.t("elementgui.common.event_right_clicked_air")}”过程只在实体在空中用这个项目右击时被调用,这个过程应该总是返回SUCCESS/CONSUME。 | ||
如果你想要“${l10n.t("elementgui.common.event_right_clicked_air")}”過程只在實體在空中用這個專案右擊時被呼叫,這個過程應該總是返回SUCCESS/CONSUME。 |
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