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Added "Raider" Behavioural characteristic #4371
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plugins/generator-1.19.4/forge-1.19.4/templates/livingentity/livingentity.java.ftl
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…o needs to be added to 1.20.1) Co-authored-by: Goldorion <38427877+Goldorion@users.noreply.github.com>
plugins/generator-1.20.1/forge-1.20.1/templates/livingentity/livingentity.java.ftl
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Co-authored-by: Goldorion <38427877+Goldorion@users.noreply.github.com>
I know its a work in progress, but don't forget to add some kind of menu, where you can select number of mobs per wave. I wanted to implement this few months ago, but had no idea how to make it interface-vise. (Also kinda funny to see the comments about some of the code, since I was the one who gave it to him XD) |
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This could be another mobBehaviourType = new JComboBox<>(new String[] { "Mob", "Creature" });
instead and when selected, disable fileds that don't work in combination with this one
Waiting for PR author to do the rest of the fixes, I currently don't have time to do more work on this PR |
Raider entities also need to be tagged under the right tags. Use autotags for this |
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If I use any AI base and select a raider type, the build straight-up fails.
This PR needs much much more testing.
For this particular case, one option would be to disable AI bases if raider type is selected.
Done |
This PR adds a new behavioural characteristic
GUI Example:
A new option, which entities will now be able to spawn in raids
GUI Example:
and a new field to select the raid celebration sound
GUI Example:
This feature was requested in the NeoToolkit discord server:
For the MCreator Changelog: