Mdstcl segfaults for a tree that doesn't carry a shot number #2751
Labels
branch/alpha
This is present on or relates to the alpha branch
bug
An unexpected problem or unintended behavior
core
Relates to the core libraries and scripts
tool/tcl
Relates to the Tree Control Language or mdstcl prompt
US Priority
Affiliation
GA / DIII-D
Version(s) Affected
Observed in:
alpha 7.139.59
+Platform
RHEL
Describe the bug
A
mdstcl show current
segfaults when there is noshotid
for the specified tree, e.g.Expected behavior
I found an older server that produces a "Failed to get shotid." message (which I presume is still the intended response?).
Note
I only discovered this via "fat-fingering" the name of a tree that does carry a shot number. I don't expect d3d users to encounter this bug, so it's good to get fixed but of low priority.
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