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Signs to start / join server #75
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Ah, yes. This was one of the features included at launch with SubServers (Classic), although it seems to have mysteriously disappeared after 1.8.8c ... Anyway, re-adding it to |
Thank you, it would really help! |
Alright, the snapshot build and the feature's accompanying wiki section are both up now. |
Thank you, I'll try them later |
This works, but can we have the signs able to pick a random server part of a group if available |
Also can the signs work on servers defined in the bungee's config.yml if they to have the client. For me it seems like the sign is stuck on checking status |
And how to create groups? |
It kinda defeats the point since we don't have enough control over those to start them, but sure, I can listen for those.
Sure.
Groups are created automatically when you tag a (sub)server with one or more of them in their config file. SubCreator can also tag subservers upon creation when defined in |
Also, #75 Support for hosts, groups, and external servers on signs
The latest snapshot has all of the above additions to signs. |
Works perfectly! Thank you for great work! |
What Should Be Added
Could probably be a different plugin / already have been done, but can't find it.
A sign plugin like bungee signs but can be used to start the server, if not started. Can't seem to find a way to do that with bungee signs
(also for 1.18, unlike bungee signs, but that still may work on 1.18)
Why It Should be Added
Big networks normally have signs/npcs (sometimes) which can be used to join servers dynamically but to save system resources they can start the sub server when the sign is clicked, then join the player once ready. The server could be stopped later on by something else (not this).
What's The Alternative
Use bungee signs to join servers, but manually start / stop them
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