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ME3Tweaks Mod Manager 7.0 BETA

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@Mgamerz Mgamerz released this 25 Jun 04:28
· 829 commits to master since this release

This is a major feature update that brings in support for Mass Effect Legendary Edition games. This is a non-localized beta build and WILL have issues.

See bottom of this post for information about bugfix updates.

KNOWN ISSUES

  • LE1 cannot have a starter kit mod generated for it. We have not finished hacking in support for DLC mount in LE1. This will become available in a future update.
  • Unlinking a backup may cause it to become relinked for ME1/ME2/ME3 due to backup paths being stored in a new location and the migration code copying over the old paths. This will not be an issue once this build is stabilized, but during the transition period it will be an issue if you switch between builds 118 and older builds when unlinking backups.
  • The backup 'nag' doesn't show for LE games
  • Archive deployment doesn't check for new features that could have issues
  • App may crash installing mods that mix variety of compressed items like mod images, game 1 TLK merge, and package files when all are used together

New Features

  • Legendary Edition support, including the launcher. Mods targeting LE must use 7.0 or higher cmmver.
  • Backups can now have languages selected to reduce the total backup size. The INT language is always included.
  • There are several new moddesc features:
    • Merge Mods: A new mod format supported by moddesc.ini that allows you to merge changes into files. Currently this only supports targeting pre-DLC files, such as Startup and SFXGame. This will make it easier for devs to create mods for these files without having to make compatibility patches. There are multiple merge features: Property updates, asset updates (akin to drag/drop in the toolset), and script update, which compiles new scripts.
    • Game 1 TLK Merge: You can install TLK updates to existing game files for ME1/LE1, which has traditionally been a pain. For full game localizations this can be very helpful for users - for example, the korean translation of LE1 is using this feature
  • Plot Manager Sync: Mod Manager can synchronize changes to PlotManager.pcc (.u for ME1) from DLC mods so that plot items that can only be modified in these files due unreal memory loading can work in tandem. Mods will need to be updated to be compatible with this feature.
  • Squadmate Merge (Game 2 / 3) (NOT YET WORKING): Automatically create a merge DLC that adds squadmate outfits in other DLC mods to allow devs to add new outfits for squadmates without having to compete for control of BioP_Global.pcc, which controls the outfits. Developers supply the hench files and define their info in a simple json file, and Mod Manager will build the required resources to use the outfit
  • Installing basegame file changes will now track changes locally if they're installed through mod manager

Changed Features

  • Backup paths are now stored at a new location to be more consistent. Older programs that are not updated to use these paths will not think there is a backup if the path changes. These tools include ALOT Installer, Mass Effect Randomizer, and Mass Effect 2 Randomizer. ME3Explorer is not being updated anymore so it will be fixed in Legendary Explorer (LEX).
  • NexusMods downloader now does a precheck before download to help make sure file being downloaded is compatible
  • Mods in the mod list are now colored by generation, OT or LE
  • Most panels can scale in size with the window. This may need a bit of refinement on panels that change their contents depending on which generations are enabled, such as backup panel being too big when only one generation is enabled
  • ME3Explorer has been removed from the tools menu. Legendary Explorer has replaced it (in the beta build this is disabled)
  • The options menu was changed to a panel
  • The size of the panels in mod importer can now be adjusted

Bugfixes

  • Fixed a bug where filename of cmm_vanilla was misused and could cause app to think there was a backup / no backup when there actually was (or wasn't, depending on case)
  • Fixed application crashing when compiling a modmaker mod when the 'auto inject keybinds' was selected without a keybinds file
  • Fix issues where unlinking a backup would not update the UI sometimes
  • Backup File Fetcher should load faster now

Bugfix release June 26 2021

  • The application is now internally localized, which means localization work can begin for other languages
  • A few issues deploying LE2 mods have been fixed
  • NexusMods update check for mods targetting LE games now works (still requires whitelist)
  • Fix diagnostics breaking MEM pathing for LE
  • (Not yet available) Squadmate Merge for LE3 now works, still needs more work on LE2