Fix Vertical flip bit not working on HW and adding feature -ve y_offset #799
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This is to address issue #796
This is using bit 4 of screen ram byte 1 when GOTOX is set to specify that the y_offset should be subtracted from the glyph_data_address.
This also fixes the issue that when vertical flip bit was set, y_offset would be ignored.
Tested FirstShot, all RetroCogs tutorials, Unicone, Showdown, IntroDisk #1 RRB Demo, Xanadu demo