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PlayerEventHandler.java
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PlayerEventHandler.java
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/*
PopulationDensity Server Plugin for Minecraft
Copyright (C) 2011 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.PopulationDensity;
import org.bukkit.Location;
import org.bukkit.entity.Animals;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Minecart;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.event.player.PlayerLoginEvent.Result;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.Collection;
public class PlayerEventHandler implements Listener
{
private DataStore dataStore;
PopulationDensity instance;
// queue of players waiting to join the server
public ArrayList<LoginQueueEntry> loginQueue = new ArrayList<LoginQueueEntry>();
// typical constructor, yawn
public PlayerEventHandler(DataStore dataStore, PopulationDensity plugin)
{
this.dataStore = dataStore;
instance = plugin;
}
// when a player attempts to join the server...
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onPlayerLoginEvent(PlayerLoginEvent event)
{
if (!PopulationDensity.instance.enableLoginQueue)
return;
if (event.getResult() != Result.ALLOWED)
return;
Player player = event.getPlayer();
PlayerData playerData = this.dataStore.getPlayerData(player);
/*
* PopulationDensity.AddLogEntry("");
* PopulationDensity.AddLogEntry("QUEUE STATUS================");
* PopulationDensity.AddLogEntry("");
*
* for(int i = 0; i < this.loginQueue.size(); i++) { LoginQueueEntry
* entry = this.loginQueue.get(i); DateFormat timeFormat =
* DateFormat.getTimeInstance(DateFormat.SHORT);
* PopulationDensity.AddLogEntry("\t" + entry.playerName + " " +
* entry.priority + " " + timeFormat.format((new
* Date(entry.lastRefreshed)))); }
*
* PopulationDensity.AddLogEntry("");
* PopulationDensity.AddLogEntry("END QUEUE STATUS================");
* PopulationDensity.AddLogEntry("");
*
* PopulationDensity.AddLogEntry("attempting to log in " +
* player.getName());
*/
@SuppressWarnings("unchecked")
Collection<Player> playersOnline = (Collection<Player>)PopulationDensity.instance.getServer().getOnlinePlayers();
int totalSlots = PopulationDensity.instance.getServer().getMaxPlayers();
// determine player's effective priority
int effectivePriority = playerData.loginPriority;
// PopulationDensity.AddLogEntry("\tlogin priority " +
// playerData.loginPriority);
// if the player last disconnected within the last two minutes, treat
// the player with very high priority
Calendar twoMinutesAgo = Calendar.getInstance();
twoMinutesAgo.add(Calendar.MINUTE, -2);
if (playerData.lastDisconnect.compareTo(twoMinutesAgo.getTime()) == 1 && playerData.loginPriority < 99)
{
effectivePriority = 99;
}
// cap priority at 100
if (effectivePriority > 100)
effectivePriority = 100;
// PopulationDensity.AddLogEntry("\teffective priority " +
// effectivePriority);
// if the player has maximum priority
if (effectivePriority > 99)
{
// PopulationDensity.AddLogEntry("\thas admin level priority");
// if there's room, log him in without consulting the queue
if (playersOnline.size() <= totalSlots - 2)
{
// PopulationDensity.AddLogEntry("\tserver has room, so instant login");
return;
}
}
// scan the queue for the player, removing any expired queue entries
long nowTimestamp = Calendar.getInstance().getTimeInMillis();
int queuePosition = -1;
for (int i = 0; i < this.loginQueue.size(); i++)
{
LoginQueueEntry entry = this.loginQueue.get(i);
// if this entry has expired, remove it
if ((nowTimestamp - entry.lastRefreshed) > 180000 /* three minutes */)
{
// PopulationDensity.AddLogEntry("\t\tremoved expired entry for "
// + entry.playerName);
this.loginQueue.remove(i--);
}
// otherwise compare the name in the entry
else if (entry.playerName.equals(player.getName()))
{
queuePosition = i;
// PopulationDensity.AddLogEntry("\t\trefreshed existing entry at position "
// + queuePosition);
entry.lastRefreshed = nowTimestamp;
break;
}
}
// if not in the queue, find the appropriate place in the queue to
// insert
if (queuePosition == -1)
{
// PopulationDensity.AddLogEntry("\tnot in the queue ");
if (this.loginQueue.size() == 0)
{
// PopulationDensity.AddLogEntry("\tqueue empty, will insert in position 0");
queuePosition = 0;
} else
{
// PopulationDensity.AddLogEntry("\tsearching for best place based on rank");
for (int i = this.loginQueue.size() - 1; i >= 0; i--)
{
LoginQueueEntry entry = this.loginQueue.get(i);
if (entry.priority >= effectivePriority)
{
queuePosition = i + 1;
// PopulationDensity.AddLogEntry("\tinserting in position"
// + queuePosition + " behind " + entry.playerName +
// ", pri " + entry.priority);
break;
}
}
if (queuePosition == -1)
queuePosition = 0;
}
this.loginQueue.add(queuePosition,
new LoginQueueEntry(player.getName(), effectivePriority,
nowTimestamp));
}
// PopulationDensity.AddLogEntry("\tplayer count " +
// playersOnline.length + " / " + totalSlots);
// if the player can log in
if (totalSlots - 1 - playersOnline.size()
- PopulationDensity.instance.reservedSlotsForAdmins > queuePosition)
{
// PopulationDensity.AddLogEntry("\tcan log in now, removed from queue");
// remove from queue
this.loginQueue.remove(queuePosition);
// allow login
return;
} else
{
// otherwise, kick, notify about position in queue, and give
// instructions
// PopulationDensity.AddLogEntry("\tcant log in yet");
event.setResult(Result.KICK_FULL);
String kickMessage = PopulationDensity.instance.queueMessage;
kickMessage = kickMessage.replace("%queuePosition%",
String.valueOf(queuePosition + 1));
kickMessage = kickMessage.replace("%queueLength%",
String.valueOf(this.loginQueue.size()));
event.setKickMessage(kickMessage);
// event.setKickMessage(""
// + (queuePosition + 1)
// + " of "
// + this.loginQueue.size()
// + " in queue. Reconnect within 3 minutes to keep your place. :)");
event.disallow(event.getResult(), event.getKickMessage());
}
}
// when a player successfully joins the server...
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onPlayerJoin(PlayerJoinEvent event)
{
Player joiningPlayer = event.getPlayer();
PopulationDensity.instance.resetIdleTimer(joiningPlayer);
PlayerData playerData = this.dataStore.getPlayerData(joiningPlayer);
if (playerData.lastObservedLocation == null)
{
playerData.lastObservedLocation = joiningPlayer.getLocation();
}
// if the player doesn't have a home region yet (he hasn't logged in
// since the plugin was installed)
RegionCoordinates homeRegion = playerData.homeRegion;
if (homeRegion == null)
{
// if he's never been on the server before
if (!joiningPlayer.hasPlayedBefore())
{
// his home region is the open region
RegionCoordinates openRegion = this.dataStore.getOpenRegion();
playerData.homeRegion = openRegion;
PopulationDensity.AddLogEntry("Assigned new player "
+ joiningPlayer.getName() + " to region "
+ this.dataStore.getRegionName(openRegion) + " at "
+ openRegion.toString() + ".");
// entirely new players who've not visited the server before will
// spawn in their home region by default.
// if configured as such, teleport him there after a tick (since we can't teleport in the event tick)
if (instance.newPlayersSpawnInHomeRegion)
new PlaceNewPlayerTask(joiningPlayer, playerData.homeRegion, instance).runTaskLater(instance, 1L);
// otherwise allow other plugins to control spawning a new player
else
{
// unless pop density is configured to force a precise world spawn point
if (instance.preciseWorldSpawn)
new TeleportPlayerTask(joiningPlayer, joiningPlayer.getWorld().getSpawnLocation(), false, instance).runTaskLater(instance, 1L);
// always remove monsters around the new player's spawn point to prevent ambushes
PopulationDensity.removeMonstersAround(joiningPlayer.getWorld().getSpawnLocation());
}
}
//otherwise if he's played before, guess his home region as best we can
else
{
if (joiningPlayer.getBedSpawnLocation() != null)
{
playerData.homeRegion = RegionCoordinates.fromLocation(joiningPlayer.getBedSpawnLocation());
} else
{
playerData.homeRegion = RegionCoordinates.fromLocation(joiningPlayer.getLocation());
}
if (playerData.homeRegion == null)
{
playerData.homeRegion = PopulationDensity.instance.dataStore.getOpenRegion();
}
}
this.dataStore.savePlayerData(joiningPlayer, playerData);
}
}
// when a player disconnects...
@EventHandler(ignoreCancelled = true)
public void onPlayerQuit(PlayerQuitEvent event)
{
this.onPlayerDisconnect(event.getPlayer());
}
// when a player disconnects...
private void onPlayerDisconnect(Player player)
{
PlayerData playerData = this.dataStore.getPlayerData(player);
// note logout timestamp
playerData.lastDisconnect = Calendar.getInstance().getTime();
//note login priority based on permissions
// assert permission-based priority
if (player.hasPermission("populationdensity.prioritylogin")
&& playerData.loginPriority < 25)
{
playerData.loginPriority = 25;
}
if (player.hasPermission("populationdensity.elitelogin")
&& playerData.loginPriority < 50)
{
playerData.loginPriority = 50;
}
// if the player has kicktologin permission, treat the player with
// highest priority
if (player.hasPermission("populationdensity.adminlogin"))
{
// PopulationDensity.AddLogEntry("\tcan fill administrative slots");
playerData.loginPriority = 100;
}
this.dataStore.savePlayerData(player, playerData);
// cancel any existing afk check task
if (playerData.afkCheckTaskID >= 0)
{
PopulationDensity.instance.getServer().getScheduler()
.cancelTask(playerData.afkCheckTaskID);
playerData.afkCheckTaskID = -1;
}
// clear any cached data for this player in the data store
this.dataStore.clearCachedPlayerData(player);
}
// when a player respawns after death...
@EventHandler(ignoreCancelled = true)
public void onPlayerRespawn(PlayerRespawnEvent respawnEvent)
{
if (!PopulationDensity.instance.respawnInHomeRegion)
{
if (PopulationDensity.ManagedWorld == respawnEvent.getRespawnLocation().getWorld())
{
PopulationDensity.removeMonstersAround(respawnEvent.getRespawnLocation());
}
return;
}
Player player = respawnEvent.getPlayer();
// if it's NOT a bed respawn, redirect it to the player's home region
// post
// this keeps players near where they live, even when they die (haha)
if (!respawnEvent.isBedSpawn() && !respawnEvent.isAnchorSpawn())
{
PlayerData playerData = this.dataStore.getPlayerData(player);
// find the center of his home region
Location homeRegionCenter = PopulationDensity.getRegionCenter(playerData.homeRegion, false);
// aim for two blocks above the highest block and teleport
homeRegionCenter.setY(PopulationDensity.ManagedWorld
.getHighestBlockYAt(homeRegionCenter) + 2);
respawnEvent.setRespawnLocation(homeRegionCenter);
PopulationDensity.removeMonstersAround(homeRegionCenter);
}
}
@EventHandler(ignoreCancelled = true)
public synchronized void onPlayerChat(AsyncPlayerChatEvent event)
{
String msg = event.getMessage();
if (msg.equalsIgnoreCase(PopulationDensity.instance.dataStore.getMessage(Messages.Lag)))
{
final Player player = event.getPlayer();
event.getRecipients().clear();
event.getRecipients().add(player);
new BukkitRunnable()
{
public void run()
{
PopulationDensity.instance.reportTPS(player);
}
}.runTask(instance);
}
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerInteractEntity(PlayerInteractEntityEvent event)
{
Entity entity = event.getRightClicked();
if (entity instanceof Animals || entity instanceof Minecart)
{
entity.setTicksLived(1);
}
}
}