Procedural Landmass Generation Project in Unity.
A simulation of a world, fully playable. (following Sebastian Lague's video series)
Noise Map with octaves, persistance, lacunarity, seed and offset
Colours based on height map (Newer versions use Texture Shaders instead)
Colour Map with falloff on
Falloff On / Flatshading On
Falloff Off / Flatshading On
Falloff On / Flatshading Off
Falloff Off / Flatshading Off
Procedural Generation
LODs
Multithreading