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Procedural Landmass Generation Project in Unity.

A simulation of a world, fully playable. (following Sebastian Lague's video series)

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Noise Map with octaves, persistance, lacunarity, seed and offset

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Colours based on height map (Newer versions use Texture Shaders instead)

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Noise Map with Falloff option image

Colour Map with falloff on

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Falloff On / Flatshading On

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Falloff Off / Flatshading On

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Falloff On / Flatshading Off

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Falloff Off / Flatshading Off

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Procedural Generation

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LODs

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Multithreading

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Texture Shader image

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ProceduralLandmass Unity Project

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