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Automation of rank-based incentives. e.g. Auto-granting of vote_starter to players who enter the top 20 and revoking it from those who are pushed out of it.
No calculation required every time /rankings is invoked. Just fetch the rank from the ctf_stats mod storage like the other stats.
Disadvantages
One-time migration, when the ranks of all players have to be calculated and stored.
Updating a player's rank for every kill. Maybe update only once at end of match?
The text was updated successfully, but these errors were encountered:
I think that the vote_starter priv should be granted manually. Being in the top 20 doesn't neccessarily qualify someone to use this priv responsibly; while a trustable player at rank 25 (as an example) might make good use of this privilege for the benefit of all. So a manual verification is absolutely neccessary, imho.
@Thomas--S I agree, we definitely should grant vote_starter on the basis of a more robust criteria. That was just an example for rank-based/score-based automation though.
@rubenwardy That's true. Any idea how this can be achieved by adding some sort of caching?
How much disk space do you have, rubenwardy?
Log files are usually contain text, which is very lightweight. Zipping files can reduce disk space even further.
Advantages
vote_starter
to players who enter the top 20 and revoking it from those who are pushed out of it./rankings
is invoked. Just fetch the rank from thectf_stats
mod storage like the other stats.Disadvantages
The text was updated successfully, but these errors were encountered: