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Fix small bug in "Pyramids of Ahkmenrah" map
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- PR removes 2 invisible nodes per labyrinth so players don't need to jump anymore to solve the labyrinth,
- removes indestructible nodes in one of the tunnels,
- adds stone pick to inventory.
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JostP committed Dec 13, 2020
1 parent ffee46e commit 4c6b17e
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2 changes: 1 addition & 1 deletion ahkmenrah_pyramids/map.conf
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,6 @@ rotation = z
h = 60
r = 109

initial_stuff = default:desert_cobble 30,default:torch 10
initial_stuff = default:pick_stone,default:desert_cobble 30,default:torch 10
license = CC BY-SA 4.0
base_node = ctf_map:desert_sandstone_block
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