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Update CMake and split development and library
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@@ -1,31 +1,42 @@ | ||
cmake_minimum_required(VERSION 3.0.0) | ||
project(LwLibPROJECT VERSION 0.1.0) | ||
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include(CTest) | ||
enable_testing() | ||
# Setup project | ||
project(LwLibPROJECT) | ||
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add_executable(${PROJECT_NAME} | ||
lwow/src/lwow/lwow.c | ||
lwow/src/system/lwow_ll_win32.c | ||
lwow/src/system/lwow_sys_win32.c | ||
lwow/src/devices/lwow_device_ds18x20.c | ||
snippets/scan_devices.c | ||
dev/VisualStudio/main.c | ||
# ------------------------------------------------- | ||
# This CMakeLists.txt is used only if it is a top-level file. | ||
# Purpose of it is to be able to compile project in standalone way only | ||
# | ||
# When library sources are to be included in another project | ||
# user shall use /lwow/CMakeLists.txt instead | ||
if (NOT PROJECT_IS_TOP_LEVEL) | ||
message(FATAL_ERROR "This CMakeLists.txt can only be used as top-level. Use /lwow/CMakeLists.txt for library include purpose") | ||
endif() | ||
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# Set as executable | ||
add_executable(${PROJECT_NAME}) | ||
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# Add key executable block | ||
target_sources(${PROJECT_NAME} PUBLIC | ||
${CMAKE_CURRENT_LIST_DIR}/dev/VisualStudio/main.c | ||
) | ||
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target_include_directories(${PROJECT_NAME} PRIVATE | ||
dev/VisualStudio | ||
lwow/src/include | ||
snippets/include | ||
# Add key include paths | ||
target_include_directories(${PROJECT_NAME} PUBLIC | ||
${CMAKE_CURRENT_LIST_DIR} | ||
${CMAKE_CURRENT_LIST_DIR}/dev/VisualStudio | ||
) | ||
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target_compile_definitions(${PROJECT_NAME} PRIVATE | ||
# Compilation definition information | ||
target_compile_definitions(${PROJECT_NAME} PUBLIC | ||
WIN32 | ||
_DEBUG | ||
CONSOLE | ||
TEST_CONSOLE_123 | ||
LWOW_DEV | ||
) | ||
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set(CPACK_PROJECT_NAME ${PROJECT_NAME}) | ||
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION}) | ||
include(CPack) | ||
# Add subdir with lwow and link to the project | ||
add_subdirectory("lwow") | ||
target_link_libraries(${PROJECT_NAME} lwow) | ||
add_subdirectory("snippets") | ||
target_link_libraries(${PROJECT_NAME} lwow_snippets) |
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@@ -0,0 +1,33 @@ | ||
cmake_minimum_required(VERSION 3.13) | ||
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# Debug message | ||
message("LWOW: Entering lib source CMakeLists.txt") | ||
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# Set library name | ||
set(LWOW_LIB_NAME "lwow") | ||
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# Check definitions of some key things | ||
if(NOT DEFINED LWOW_SYS_ARCH) | ||
message("LWOW: LWOW_SYS_ARCH not defined. Using default one: \"win32\"") | ||
set(LWOW_SYS_ARCH "win32") | ||
endif() | ||
if(NOT DEFINED LWOW_LL_ARCH) | ||
message("LWOW: LWOW_LL_ARCH not defined. Using default one: \"win32\"") | ||
set(LWOW_LL_ARCH "win32") | ||
endif() | ||
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# Register library to the system | ||
add_library(${LWOW_LIB_NAME} INTERFACE) | ||
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# Setup generic source files | ||
target_sources(${LWOW_LIB_NAME} PUBLIC | ||
${CMAKE_CURRENT_LIST_DIR}/src/lwow/lwow.c | ||
${CMAKE_CURRENT_LIST_DIR}/src/system/lwow_sys_${LWOW_SYS_ARCH}.c | ||
${CMAKE_CURRENT_LIST_DIR}/src/system/lwow_ll_${LWOW_LL_ARCH}.c | ||
${CMAKE_CURRENT_LIST_DIR}/src/devices/lwow_device_ds18x20.c | ||
) | ||
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# Setup include directories | ||
target_include_directories(${LWOW_LIB_NAME} INTERFACE | ||
${CMAKE_CURRENT_LIST_DIR}/src/include | ||
) |
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@@ -0,0 +1,20 @@ | ||
cmake_minimum_required(VERSION 3.13) | ||
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# Debug message | ||
message("LWOW SNIPPETS: Entering lib source CMakeLists.txt") | ||
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# Set library name | ||
set(LWOW_SNIPPETS_LIB_NAME "lwow_snippets") | ||
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# Register library to the system | ||
add_library(${LWOW_SNIPPETS_LIB_NAME} INTERFACE) | ||
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# Setup generic source files | ||
target_sources(${LWOW_SNIPPETS_LIB_NAME} PUBLIC | ||
${CMAKE_CURRENT_LIST_DIR}/scan_devices.c | ||
) | ||
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# Setup include directories | ||
target_include_directories(${LWOW_SNIPPETS_LIB_NAME} INTERFACE | ||
${CMAKE_CURRENT_LIST_DIR}/include | ||
) |