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rb_main.rb
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rb_main.rb
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# rb_main.rb
# Phileas Frog
#
# Copyright 2009 Matt Aimonetti
#
# Full version of the game available at http://github.com/mattetti/phileas_frog/
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Loading the Cocoa framework. If you need to load more frameworks, you can
# do that here too.
framework 'Cocoa'
framework 'QuartzCore'
puts NSBundle.mainBundle.localizations
# Loading all the Ruby project files.
dir_path = NSBundle.mainBundle.resourcePath.fileSystemRepresentation
$LOAD_PATH.unshift(dir_path)
load_later = []
Dir.entries(dir_path).each do |path|
if path != File.basename(__FILE__) and File.extname(path) =~ /\.rb/
require(path)
elsif File.extname(path) == '.ttf'
# register all the fonts (.ttf) from the resources folder
puts "registring font: #{path}"
font_name = File.basename(path, '.ttf')
font_location = NSBundle.mainBundle.pathForResource(font_name, ofType: 'ttf')
font_url = NSURL.fileURLWithPath(font_location)
# in MacRuby, always make sure that cocoa constants start by an uppercase
CTFontManagerRegisterFontsForURL(font_url, KCTFontManagerScopeProcess, nil)
end
end
# Starting the Cocoa main loop.
NSApplicationMain(0, nil)
NSApp.activateIgnoringOtherApps(true)