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Added some info
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o7-machinehum committed Feb 5, 2020
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## Map creation
Artwork comes from [OpenGameArt.org](https://opengameart.org/content/tiny-16-basic).

Maps are assembled from sprites using the ["Tiled" map editor](https://www.mapeditor.org/). Which yields `.tmx` files we can then parse in rust using the [rs-tiledcrate](https://github.com/mattyhall/rs-tiled).
Maps are assembled from sprites using the ["Tiled" map editor](https://www.mapeditor.org/). Which yields `.tmx` files we can then parse in rust using the [rs-tiledcrate](https://github.com/mattyhall/rs-tiled). Tiles are combined into one massive tileset using TexturePacker, this tileset is called master16.png

## Keybindings
The keybindings are described in the `resources/bindings.ron` file. You also need to create the proper enum variants in `src/key_bindings.rs` for our game to be able to parse the file properly.
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