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The Hunter Odyssey

Description

The Hunter Odyssey is our RPG turn-based video game based on the roots of the genre. In that experience, you are a bounty hunter who has heard rumors about the prince from the most important region of the country, who is supposedly kidnapped by a majestuous monster. So, you decide to visit that famous place, with the objective of discovering all the secrets around this case.

Key Features

  • Branching dialogues.
  • Character swapping in-game.
  • Turn Based Combat.
  • Navigable locations like houses, taberns or a pub.
  • NPCs AI.
  • Easings for GUI.
  • Responsive GUI.
  • Gamepad and keyboard support.
  • Unique music for each screen.
  • Four types of quests.
  • Unique puzzles.
  • Inventory shared between all the characters.
  • Inventory.
  • Particle System.
  • 3 Puzzles.
  • Quest System.
  • Sprite Sorting.
  • Battle UI Redesign.
  • Camera Culling.
  • Define Player Abilities.
  • Automated Build.
  • Zip Assets Management.
  • Items and Armors.
  • Dungeon Map.
  • Soundtrack for each Scene.
  • Vsync Enabled.
  • Fully Functionally Options Menu.
  • Overall Improved Experience.

Controls

Keyboard

  • "W","A","S","D" to move the player.

  • "I" to open character swap menu.

  • "E" to open and close Inventory.

  • "ESC" to open pause menu.

  • "ENTER" to accept a quest.

  • In menus, "UP" and "DOWN" arrows to interact with the different buttons.

  • Debug keys:

    · "F10": Enable god mode + view all colliders.

    · "M" to trigger battle scene.

Gamepad (XBOX keys)

  • Gameplay:

    · Left joystick or directional pad to move the player.

    · "Y" to open the character swap menu.

    · "X" to open the inventory.

    · "A" to start a dialogue or accept a quest

    · "START" button to open the pause menu.

    · "BUTTON BACK" to open and close the quests menu.

  • In Menu - inventory - combat:

    · "A" to accept.

    · "B" to decline or going back.

    · In inventory, "RB" or "LB" to switch between characters

    · Left joystick and pad to move the selection.

  • Title scene:

    · "A" or "START" to go to the main menu.

  • Debug keys:

    · Press "RIGHTSTICK" joystick to enable god mode + view all colliders.

    · To finish the battle earlier, with the Wizard use the Gravity ability; and with the Warrior, the hability Execute (kills the enemy with one hit). With the Hunter attack, and with the Thief use his abilities.

Developers

License

This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.

Exterior Tileset: https://gif-superretroworld.itch.io/exterior-pack

Interior Tileset: https://gif-superretroworld.itch.io/interior-pack

Logo font: https://www.dafont.com/es/game-over-cre.font

Title font: https://www.1001fonts.com/gameria-font.html

UI and DIALOGUES font: https://www.dafont.com/es/game-over-cre.font

Title background image: https://creativecommons.org/licenses/by-sa/3.0/

Characters: https://alexdraws.itch.io/pixel-champions

UI atlas:

Battle scene pointer: http://www.rw-designer.com/licenses

Gameplay and title scene audio: https://svl.itch.io/rpg-music-pack-svl

Battle scene music: https://tallbeard.itch.io/three-red-hearts-prepare-to-dev

Logo screen FX (introduction bell sound): https://mixkit.co/free-sound-effects/intro/

Title screen FX: https://opengameart.org/content/ui-sound-effects-pack

Quest completed FX: https://creativecommons.org/licenses/by/3.0/

Ending screen Music: https://creativecommons.org/licenses/by-sa/3.0/

Enemies FX: http://www.gnu.org/licenses/gpl-3.0.html

Puzzle completed FX: https://creativecommons.org/publicdomain/zero/1.0/

Characters footsteps and doors FX: https://creativecommons.org/publicdomain/zero/1.0/

Shop purchase FX: https://www.youtube.com/watch?v=9970posS1OA


Check our github repository here.

New features are coming soon, stay tuned!