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Mags0/Occlusion-Culling-for-Godot-Using-Raycasts

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Occlusion Culling gdscript setup.

1) Create a group for all the objects that will be affected by the occlusion culling.

2) Make sure the objects are/has child/is child of a staticbody, kinematicbody, rigidbody or area.

3) Attach Occlusion Culling.gd to any node.

4) Tell it which camera to use and the name of the group for the occlusion culling.

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A gdscript that uses raycasts to achieve occlusion culling.

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