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Mags0/Occlusion-Culling-for-Godot-Using-Raycasts
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Occlusion Culling gdscript setup. 1) Create a group for all the objects that will be affected by the occlusion culling. 2) Make sure the objects are/has child/is child of a staticbody, kinematicbody, rigidbody or area. 3) Attach Occlusion Culling.gd to any node. 4) Tell it which camera to use and the name of the group for the occlusion culling.
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A gdscript that uses raycasts to achieve occlusion culling.
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