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ClashJ is a powerful and versatile asynchronous library designed to provide comprehensive coverage of the Clash of Clans API while maintaining a small CPU and memory footprint. It has been developed with the aim of simplifying and enhancing your interaction with the Clash of Clans developer ecosystem. This Wiki serves as your go-to resource for understanding and using ClashJ effectively.
- Fully Asynchronous Library: ClashJ is built to be fully asynchronous, making it efficient and responsive for developers.
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Email and Password Login: It supports login with your
email
andpassword
for seamless integration with the Clash of Clans developer website. - Complete Clash of Clans API Coverage: ClashJ provides comprehensive access to the Clash of Clans API, making it easy to create applications and tools around the game.
- Event System: ClashJ provides an event system that allows you to register callbacks for specific in-game events, enhancing your development capabilities.
Get started with ClashJ in minutes! Just follow these simple steps:
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Install ClashJ: Add ClashJ as a dependency in your project with Gradle or Maven.
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Write Your First Code: Use a simple code example to fetch player and clan information.
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🆕 Getting Started: start using ClashJ.
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🤖 Code Examples: Usage examples demonstrates how to use ClashJ
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🎮 Event System: Discover how you can react to in-game events with the upcoming event system.
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📜 Docs: Kdoc generated by Dokka.
This project is not affiliated with or endorsed by Supercell. For more information, please review Supercell's Fan Content Policy.