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The game isn't going past the loading screen #12

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sargunv opened this issue Jul 31, 2014 · 0 comments
Open

The game isn't going past the loading screen #12

sargunv opened this issue Jul 31, 2014 · 0 comments

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@sargunv
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sargunv commented Jul 31, 2014

When ModStatistics is enabled, the game crashes before getting to the main menu. Disabling ModStatistics via the config solves the problem. KSP 0.24.2 64 bit.

Full output log: https://dl.dropboxusercontent.com/u/15518568/output_log.txt

Relevant portion of log:

========== OUTPUTING STACK TRACE ==================

(0x00000001059A0000) ((module-name not available)): (filename not available): (function-name not available) + 0x0
(0x00000000AD3804E2) (Mono JIT code): (filename not available):  System.Collections.Generic.Comparer`1/DefaultComparer<GameScenes>:Compare (GameScenes,GameScenes) + 0x3c2 (00000000AD380120 00000000AD3805C3) [0000000005954D48 - Unity Root Domain] + 0x0
(0x00000000AD380064) (Mono JIT code): (filename not available):  System.Linq.SortSequenceContext`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, GameScenes>:Compare (int,int) + 0x64 (00000000AD380000 00000000AD3800FB) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043E0FF63) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:CompareItems (int,int) + 0x33 (0000000043E0FF30 0000000043E0FF69) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000005F0FE67) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:InsertionSort (int,int) + 0xb7 (0000000005F0FDB0 0000000005F0FED6) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000005F0FD58) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:Sort (int,int) + 0x178 (0000000005F0FBE0 0000000005F0FD8A) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DC193A) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:PerformSort () + 0x5a (0000000043DC18E0 0000000043DC1944) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DC0DCC) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1/<Sort>c__Iterator21<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:MoveNext () + 0xac (0000000043DC0D20 0000000043DC0E9D) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DC051D) (Mono JIT code): (filename not available):  System.Linq.Enumerable:ToDictionary<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, string, double> (System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, string>,System.Func`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, double>,System.Collections.Generic.IEqualityComparer`1<string>) + 0x16d (0000000043DC03B0 0000000043DC0581) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DC0380) (Mono JIT code): (filename not available):  System.Linq.Enumerable:ToDictionary<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, string, double> (System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, string>,System.Func`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, double>) + 0x30 (0000000043DC0350 0000000043DC0386) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DBBF7A) (Mono JIT code): (filename not available):  ModStatistics.ModStatistics:prepareReport (bool) + 0x5ca (0000000043DBB9B0 0000000043DBC16E) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DBB52D) (Mono JIT code): (filename not available):  ModStatistics.ModStatistics:FixedUpdate () + 0x16d (0000000043DBB3C0 0000000043DBB588) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000005E272DB) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x6b (0000000005E27270 0000000005E2734A) [0000000005954D48 - Unity Root Domain] + 0x0
(0x00007FFBFBB936CA) (mono): (filename not available): mono_set_defaults + 0x2b8e
(0x00000000FFFFFFFF) ((module-name not available)): (filename not available): (function-name not available) + 0x0
(0x0000000005954D48) ((module-name not available)): (filename not available): (function-name not available) + 0x0

========== END OF STACKTRACE ===========
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