/
GameManager.coffee
169 lines (131 loc) · 4.25 KB
/
GameManager.coffee
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class GameManager
constructor: (width, height) ->
@width = width or window.innerWidth
@height = height or window.innerHeight
@paused = true
@movementQueue = []
@soundSequence = []
@renderer = new THREE.WebGLRenderer()
@renderer.setSize(@width, @height - 4)
@camera = new THREE.PerspectiveCamera(75, @width / @height, 0.1, 1000)
@camera.position.y = -2.5
@camera.position.z = 2
@camera.rotateOnAxis(new THREE.Vector3(1, 0, 0), Math.PI / 2.2)
@createScene()
createScene: ->
@scene = new THREE.Scene()
@scene.fog = new THREE.Fog(0x000000, 10, 30)
@road = new Road(@scene, @renderer)
@player = new Player(@renderer)
@scene.add(@player.mesh)
@enemyManager = new EnemyManager(@renderer, @scene)
@buildings = new Buildings(@renderer, @scene)
@scene.add(@createSky())
for floor in @createBuildingFloors()
@scene.add(floor)
@scene.add(@createMoon())
createSky: ->
geometry = new THREE.PlaneBufferGeometry(100, 100)
texture = THREE.ImageUtils.loadTexture("/images/stars.png")
texture.minFilter = THREE.LinearFilter
texture.anisotropy = @renderer.getMaxAnisotropy()
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(4, 4)
material = new THREE.MeshBasicMaterial(map: texture)
mesh = new THREE.Mesh(geometry, material)
mesh.position.z = 7
mesh.rotateOnAxis(new THREE.Vector3(1, 0, 0), Math.PI)
mesh
createBuildingFloors: ->
geometry = new THREE.PlaneBufferGeometry(60, 100)
material = new THREE.MeshBasicMaterial(color: 0x454545)
floors = [new THREE.Mesh(geometry, material), new THREE.Mesh(geometry, material)]
offsets = [-1, 1]
for floor, index in floors
floor.position.x = offsets[index] * (3 + 1.5 + 30)
floors
createMoon: ->
geometry = new THREE.PlaneBufferGeometry(1.1, 1.1)
texture = THREE.ImageUtils.loadTexture("/images/moon.png")
texture.minFilter = THREE.LinearFilter
texture.anisotropy = @renderer.getMaxAnisotropy()
material = new THREE.MeshBasicMaterial(map: texture)
@moon = new THREE.Mesh(geometry, material)
@moon.position.set(-2.5, 9, 6)
@moon.rotateOnAxis(new THREE.Vector3(1, 0, 0), Math.PI / 2)
THREEx.Transparency.init([@moon])
@moon
renderMoon: (camera) ->
THREEx.Transparency.update([@moon], camera)
resize: (width, height) ->
@width = width or window.innerWidth
@height = height or window.innerHeight
@renderer.setSize(@width, @height - 4)
@camera.aspect = @width / @height
@camera.updateProjectionMatrix()
keyDown: (event) ->
key = event.keyCode
#console.log key
if key == keyCodes.space
if @gameOver
location.reload()
else
@paused = not @paused
$(".info").toggle()
if @paused
@music.stop()
if @musicTimeout
clearTimeout(@musicTimeout)
else if @music
@music.play()
else if AudioFX.supported.mp3
options =
loop: true
autoplay: true
volume: 1
if not AudioFX.supported.loop
delete options.loop
if @musicTimeout
clearTimeout(@musicTimeout)
callback = ->
@music.play()
@musicTimeout = setTimeout(callback, 5 * 60 * 1000 + 43 * 1000 + 3000)
@music = AudioFX("/audio/Cottonmouth_Timeshift.mp3", options, callback)
else if not @paused
switch key
when keyCodes.left
if @movementQueue.length < 2 and not (@player.position == 0 and @player.moving == "left")
@movementQueue.push("left")
when keyCodes.right
if @movementQueue.length < 2 and not (@player.position == 0 and @player.moving == "right")
@movementQueue.push("right")
if 49 <= key <= 52
@playSound(key)
playSound: (key) ->
@soundSequence.push(key)
if not @player.moving
@enemyManager.attack(@player, @soundSequence)
update: (delta) ->
if @paused then return
@road.update(delta)
if not @player.moving and @movementQueue.length > 0
switch @movementQueue[0]
when "left"
@player.moveLeft()
when "right"
@player.moveRight()
@movementQueue.splice(0, 1)
@buildings.update(delta)
energy = @player.update(delta)
dead = @enemyManager.update(delta, @player, @camera)
if not energy or dead
@paused = true
@gameOver = true
@music?.stop()
$(".info").show()
render: ->
@enemyManager.render(@camera)
@player.render(@camera)
@renderMoon(@camera)
@renderer.render(@scene, @camera)