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using WGLMakie begin N = 10 δ = 0.05 cs = repeat([1,2], N÷2) heights = rand(N) * 10 meshscatter(Point3f.(rand(N), rand(N), 0.00001rand(N)); color = cs, markersize = Vec3f.(δ, δ, heights), colormap = :Spectral_7, marker = Rect3f(Vec3f(0), Vec3f(1)), shading=false ) end
begin N = 10 δ = 0.05 cs = repeat([1,2], N÷2) heights = rand(N) * 10 meshscatter(Point3f.(rand(N), rand(N), 0.00001rand(N)); color = cs, markersize = Vec3f.(δ, δ, heights), colormap = :Spectral_7, marker = Rect3f(Vec3f(0), Vec3f(1)), axis = (type = Axis3, xlabel = "x label", ylabel = "y label", zlabel = "z label", ), shading=false ) end
The text was updated successfully, but these errors were encountered:
something funky with Z auto limiting, adding
limits = (nothing, nothing, nothing, nothing, 0, 10)
solved it:
Sorry, something went wrong.
This has been a thing forever. data_limits only considers the positions passed, not the extent of the meshes. This is also true for scatter.
data_limits
Axis3
I think we should close this in favor of #2881
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The text was updated successfully, but these errors were encountered: