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Meshes with specified materials lack color on MacOS #2769
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Which render plugin? |
This was with Northstar. Specifically, the config was: RPRMakie.activate!(resource=RPR.RPR_CREATION_FLAGS_ENABLE_CPU,
plugin=RPR.Northstar, iterations=50) which was quite slow, but GPU causes a reliable segfault on MacOS. |
What does Tahoe produce? |
Can you post an mwe for the Image parameter error? |
huh, I'm trying to narrow it down but it's now magically working if I add lights. Will post an MWE when I have one :D |
Tahoe tries to set the thread affinity, then crashes (illegal instruction, which makes sense - thread affinity might have been supported on Intel Macs, but it's not supported in the same way on M1) |
Ok, this seems to work pretty well with RPR v3, so it's probably not an issue anymore! |
There's something wrong with materials in meshes on MacOS when using RPRMakie.
Specifically, an error pops up when trying to construct an
RPR.Image
. Run the earth and sun example, then try:I get the error:
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