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Fix highclip/lowclip in meshscatter, poly, contourf, barplot #2183
Fix highclip/lowclip in meshscatter, poly, contourf, barplot #2183
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- Also use to_color() instead of parse()
Can you check if this also fixes contourf high/low clip? That was broken by some refactor using integers for colors a while ago |
And if so, a test for that would ideally be added as well. There's an example in the docs for contourf which you can use, it's currently broken |
Missing reference imagesFound 1 new images without existing references. |
Compile Times benchmarkNote, that these numbers may fluctuate on the CI servers, so take them with a grain of salt. All benchmark results are based on the mean time and negative percent mean faster than the base branch. Note, that GLMakie + WGLMakie run on an emulated GPU, so the runtime benchmark is much slower. Results are from running: using_time = @ctime using Backend
# Compile time
create_time = @ctime fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @ctime Makie.colorbuffer(display(fig))
# Runtime
create_time = @benchmark fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @benchmark Makie.colorbuffer(display(fig))
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Missing reference imagesFound 2 new images without existing references. |
Missing reference imagesFound 2 new images without existing references. |
Missing reference imagesFound 2 new images without existing references. |
Missing reference imagesFound 2 new images without existing references. |
Missing reference imagesFound 2 new images without existing references. |
Missing reference imagesFound 3 new images without existing references. |
Missing reference imagesFound 2 new images without existing references. |
Missing reference imagesFound 2 new images without existing references. |
Missing reference imagesFound 2 new images without existing references. |
Missing reference imagesFound 2 new images without existing references. |
Missing reference imagesFound 2 new images without existing references. |
Continuation of #2175
with:
convert_arguments
for single geometries, to not dispatch them to the multi mesh recipes (it seems like that was the case for all these years, which should have madepoly(Rect(...))
unnecessarily slow)