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fix invisible scenes #2317
fix invisible scenes #2317
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Compile Times benchmarkNote, that these numbers may fluctuate on the CI servers, so take them with a grain of salt. All benchmark results are based on the mean time and negative percent mean faster than the base branch. Note, that GLMakie + WGLMakie run on an emulated GPU, so the runtime benchmark is much slower. Results are from running: using_time = @ctime using Backend
# Compile time
create_time = @ctime fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @ctime Makie.colorbuffer(display(fig))
# Runtime
create_time = @benchmark fig = scatter(1:4; color=1:4, colormap=:turbo, markersize=20, visible=true)
display_time = @benchmark Makie.colorbuffer(display(fig))
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This needs a test like ax.blockscene.visible = false to check that it can be toggled and works for all backends. |
Missing reference imagesFound 1 new images without existing references. |
Missing reference imagesFound 1 new images without existing references. |
This is amazing, thanks for adding it so quickly. |
* fix invisible scenes * add test * fix other backends
Fix for e.g. #2311