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Description
#2953 introduced a gap in miter joins that I and refimg tests didn't catch:
The pr fixes that.
To fix anti-aliasing for strongly varying linewidths I added extra AA padding in width direction in #2953. This extra padding is communicated to the fragment shader through and increased linewidth, set in an
emit_vertex
method. The problem is that this method is also used for the triangle used in miter joins, which does not get any extra AA padding. So there is a missmatch between the real width and the reported width, resulting in the AA edge getting missplaced.After the changes:
Type of change
Checklist