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raingun

A little ray tracer implementation for learning about Ray Tracers.

This project is based on the tutorial presented on bheisler's blog and additional details from Scratchapixel.

Example image

Building and running

Use cargo to run and build this project.

# To compile and run release build
cargo run --release -- --help

# Passing arguments to the command
cargo run -- --help

# Running tests
cargo test --all

License

A lot of the code is Copyright © 2017 Brook Heisler, released under MIT license.

The rest of the code is Copyright © 2017 Magnus Bergmark, released under the MIT license.

About

Me trying to implement a ray tracer in Rust (following this tutorial: https://bheisler.github.io/post/writing-raytracer-in-rust-part-1/)

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