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This game was inspired by Iyouboushi's mIRC BattleArena bot - https://github.com/Iyouboushi/mIRC-BattleArena

Overview

Its more or less a dungeon crawling game, you fight monsters and procceeds to the lower floors.

Combat System

The combat system is much more dynamic than the traditional turn-based game. Instead of having each side takes turn one after another, Mango RPG uses a continuous timeline. For example, in 2 seconds, one character can use 3 fast skills where areas another can use 1 slow skill.

Skills are what the character use mainly in battle, even normal attacks are skills. A skill is composed of one or many steps, each step is independent and can be cancelled/interupted at anytime.

While most skill's execution is instant, blade slicing through flesh, biting teeth, some skill does not show its effects at its execution, such as firing an arrow or throwing a grenade. When a character fired an arrow, he is free to do his own action while the arrow is still flying through the air, the arrow here would be an event.

hp - your health
mp - mana
sp - stamina
bal - balance determines some skills's damage, it also prevent your skills from being interrupted. When its below 10%, you have a chance of receiving the knockdown status when attacked
str - increase damage of melee and bow attacks, also determines parry success chance
int - increase damage of magic attacks
dex - increase accuracy
agi - decrease skills load/execution/cooldown time, decrease enemy accuracy when attacking you
def/magicdef - the damage you received is first subtracted by your defense
prot - after defense is subtracted, its reduced by % of your protection, also reduces the chance of receiving a critical hit by prot*2 %.
See the link for more.

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A small text based rpg project with an experimental dynamic turn based system

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