New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rewrite put_start_and_end_on
to work in 3D
#1355
Conversation
…between_vectors and isn't used anywhere
for more information, see https://pre-commit.ci
|
for more information, see https://pre-commit.ci
for more information, see https://pre-commit.ci
for more information, see https://pre-commit.ci
for more information, see https://pre-commit.ci
for more information, see https://pre-commit.ci
Even after rounding, the tests still fail on Mac because -0 is different from 0 for some reason. |
for more information, see https://pre-commit.ci
I managed to get the tests working, but using sort of hacky methods. |
for more information, see https://pre-commit.ci
I've written a test in three_d, let me know if it's misplaced. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM! I only have one cosmetic remark (which doesn't really matter though); I think this can also be merged as-is.
I noticed that the test time went up by a bit, and after checking the test out locally I see that my suggestion was bad: Dot3D is rather heavy for the rendering (although it looks better in the example). I've reverted the test and the corresponding data back to using the default vertex type. If the pipeline passes after this, the PR can be merged. |
Changelog / Overview
Motivation
Previously,
broke and rendered like this:
scriptoutput.1.mp4
Rewriting
put_start_and_end_on
to work in 3D fixes this:MovingVertices.mp4
the angle is slightly different? There seems to be non-deterministic output with that code. Stable also has that problem (at least on my system), so I don't think it's my fault.
Testing Status
Further Comments
Dependent on #1354. I hope I did the git stuff properly.
Checklist
Reviewer Checklist