Throttle calls to RefreshAllTexturesCo() #26
Merged
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RefreshAllTexturesCo() was sometimes called multiple times within a few frames for the same character during scene loading.
Added a delay frame and modified it so that it is called only once if another call comes in during that time.
Please merge if you don't mind.
When tested on a scene with 10 characters with and 10 without overlays, loading time was reduced by 4 seconds.
before average:43.18[s]
after average:38.86[s] -4.32[s]
The overlay was not directly heavy, but SetCoordinateInfo() was inducing a large amount of resource reloading internally, which was heavy.
For example, reloading asset bundles as shown below.