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ScriptMgr.h
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ScriptMgr.h
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/* Copyright (C) 2006 - 2010 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_SCRIPTMGR_H
#define SC_SCRIPTMGR_H
#include "Common.h"
#include "DBCStructure.h"
#include "Database/DatabaseEnv.h"
class Player;
class Creature;
class CreatureAI;
class InstanceData;
class Quest;
class Item;
class GameObject;
class SpellCastTargets;
class Map;
class Unit;
class WorldObject;
class Aura;
class Object;
#define MAX_SCRIPTS 5000 //72 bytes each (approx 351kb)
#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid)
#define DEFAULT_TEXT "<ScriptDev2 Text Entry Missing!>"
struct Script
{
Script() :
pGossipHello(NULL), pGossipHelloGO(NULL), pGossipSelect(NULL), pGossipSelectGO(NULL),
pGossipSelectWithCode(NULL), pGossipSelectGOWithCode(NULL),
pDialogStatusNPC(NULL), pDialogStatusGO(NULL),
pQuestAcceptNPC(NULL), pQuestAcceptGO(NULL), pQuestAcceptItem(NULL),
pQuestRewardedNPC(NULL), pQuestRewardedGO(NULL),
pGOUse(NULL), pItemUse(NULL), pAreaTrigger(NULL), pProcessEventId(NULL),
pEffectDummyNPC(NULL), pEffectDummyGO(NULL), pEffectDummyItem(NULL), pEffectAuraDummy(NULL),
GetAI(NULL), GetInstanceData(NULL)
{}
std::string Name;
bool (*pGossipHello )(Player*, Creature*);
bool (*pGossipHelloGO )(Player*, GameObject*);
bool (*pGossipSelect )(Player*, Creature*, uint32, uint32);
bool (*pGossipSelectGO )(Player*, GameObject*, uint32, uint32);
bool (*pGossipSelectWithCode )(Player*, Creature*, uint32, uint32, const char*);
bool (*pGossipSelectGOWithCode )(Player*, GameObject*, uint32, uint32, const char*);
uint32 (*pDialogStatusNPC )(Player*, Creature*);
uint32 (*pDialogStatusGO )(Player*, GameObject*);
bool (*pQuestAcceptNPC )(Player*, Creature*, Quest const*);
bool (*pQuestAcceptGO )(Player*, GameObject*, Quest const*);
bool (*pQuestAcceptItem )(Player*, Item*, Quest const*);
bool (*pQuestRewardedNPC )(Player*, Creature*, Quest const*);
bool (*pQuestRewardedGO )(Player*, GameObject*, Quest const*);
bool (*pGOUse )(Player*, GameObject*);
bool (*pItemUse )(Player*, Item*, SpellCastTargets const&);
bool (*pAreaTrigger )(Player*, AreaTriggerEntry const*);
bool (*pProcessEventId )(uint32, Object*, Object*, bool);
bool (*pEffectDummyNPC )(Unit*, uint32, SpellEffectIndex, Creature*);
bool (*pEffectDummyGO )(Unit*, uint32, SpellEffectIndex, GameObject*);
bool (*pEffectDummyItem )(Unit*, uint32, SpellEffectIndex, Item*);
bool (*pEffectAuraDummy )(const Aura*, bool);
CreatureAI* (*GetAI )(Creature*);
InstanceData* (*GetInstanceData )(Map*);
void RegisterSelf(bool bReportError = true);
};
//Generic scripting text function
void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget = NULL);
//DB query
QueryResult* strSD2Pquery(char*);
#if COMPILER == COMPILER_GNU
#define FUNC_PTR(name,callconvention,returntype,parameters) typedef returntype(*name)parameters __attribute__ ((callconvention));
#else
#define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters;
#endif
#endif