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When generating new player's faces (on Preserve mode), if a newgen that already has a face gains a second nationality, he loses that mapping.
To Reproduce Steps to reproduce the behavior:
Expected behavior Should be no-op for newgens that already have faces even with nationality change (UID is the same).
In repro steps above, if after step 4, we: 5. Remove second nationality of P in the .rtf 6. Re-generate the mapping using Preserve, duplicates allowed
Then P's face is back to what it was, so this seems like a potential error with reading/writing the mapping.
The text was updated successfully, but these errors were encountered:
fix wrong mapping with preserve when player gets new nation #193 #178 #…
f9c6e99
…84
e2a190e
Maradonna90
Successfully merging a pull request may close this issue.
When generating new player's faces (on Preserve mode), if a newgen that already has a face gains a second nationality, he loses that mapping.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Should be no-op for newgens that already have faces even with nationality change (UID is the same).
In repro steps above, if after step 4, we:
5. Remove second nationality of P in the .rtf
6. Re-generate the mapping using Preserve, duplicates allowed
Then P's face is back to what it was, so this seems like a potential error with reading/writing the mapping.
The text was updated successfully, but these errors were encountered: