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glass_node.cpp
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glass_node.cpp
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#include "glass_node.h"
#include <algorithm>
#include <iostream>
#include <iterator>
#include <cassert>
#include "instance.h"
GlassNode::GlassNode(GlassPlate* plate): m_plate(plate) {
m_x = 0;
m_y = 0;
m_w = widthPlates;
m_h = heightPlates;
m_depth = 0;
m_type = BRANCH;
sons = std::vector<GlassNode>();
}
void GlassNode::set_plate(GlassPlate* plate) {
m_plate = plate;
}
int GlassNode::check_node(std::vector<Location>::iterator first, std::vector<Location>::iterator last){
sons.clear();
if (m_w < 20 || m_h < 20) {
//std::cout << *this << std::endl;
throw std::runtime_error("Waste too small");
}
//std::cout << first->get_item()->get_id() << " <> " << (last - 1)->get_item()->get_id() << std::endl;
// WASTE area
if (first == last) {
m_type = WASTE;
return 0;
}
// An item area
if (first + 1 == last){
//std::cout << m_x << ", " << m_y << ", " << ", " << m_w + m_x << ", " << m_h + m_y << ", " << m_type << std::endl;
if (m_x == first->get_x() && m_y == first->get_y()
&& m_w == first->get_w() && m_h == first->get_h()){
m_type = first->get_item()->get_id();
return 1;
}
}
if (m_depth > 3){
throw std::runtime_error("Tree too depth");
}
// TODO : intégrer ça à l'objet ?
int idx = 0;
std::vector<GlassCut> cuts_available;
for (auto location_it = first; location_it != last; location_it++){
if (m_depth % 2 == 0) {
cuts_available.push_back(GlassCut(location_it->get_x(), idx, true, true));
cuts_available.push_back(GlassCut(location_it->get_xw(), idx, false, true));
} else {
cuts_available.push_back(GlassCut(location_it->get_y(), idx, true, false));
cuts_available.push_back(GlassCut(location_it->get_yh(), idx, false, false));
}
idx++;
}
std::sort(cuts_available.rbegin(), cuts_available.rend());
unsigned int opened = 0;
int nb_items = std::distance(first, last); // Nombre d'items vus
int max_item = nb_items; // Plus grande valeur d'un item vu.
int x_prev = m_x + m_w; // Pour vérifier les contraintes de 1-cut et de 2-cuts
int nb_prev = nb_items; // idem
std::vector<RealCut> real_cuts;
for (GlassCut cut: cuts_available){
if (cut.get_begin()){
opened--;
}
//std::cout << opened << " " << nb_items << " " << nb_prev << " " << max_item << "--" << is_free_of_defects(cut) << std::endl;
if (cut.get_x() - x_prev >= 20 // Toutes les découpes, waste ou non doivent être suffisamment larges
&& opened == 0 // interdiction de couper des items
&& max_item == nb_items
&& is_free_of_defects(cut)) { // l'ordre des "locations" doit être respecté.
// 1-cut
//std::cout << "OK" << std::endl;
if (m_depth == 0) {
// TODO large ou strict ?
//std::cout << x_prev << " &&_" << cut.get_x() << std::endl;
if (nb_prev - nb_items > 0 // Ce n'est pas une découpe 'waste'
&& x_prev - cut.get_x() > minXX
&& x_prev - cut.get_x() < maxXX ) {
real_cuts.push_back(RealCut(cut.get_x(), nb_prev - nb_items));
break;
x_prev = cut.get_x();
nb_prev = nb_items;
// Si zone sans items (=> waste)
} else if (nb_items == nb_prev){
//std::cout << "ooook" << std::endl;
real_cuts.push_back(RealCut(cut.get_x(), nb_prev - nb_items));
x_prev = cut.get_x();
}
} else if (m_depth == 1) { // 2-cut
if (nb_prev - nb_items > 0 && x_prev - cut.get_x() > minYY) {
real_cuts.push_back(RealCut(cut.get_x(), nb_prev - nb_items));
break;
} else if (nb_items == nb_prev){
real_cuts.push_back(RealCut(cut.get_x(), 0));
x_prev = cut.get_x();
}
} else if (m_depth == 3) { // 3-cut, contrôle du trimming
if (nb_prev - nb_items > 1 || real_cuts.size() >= 1){
throw std::runtime_error("Trimming failed (check node)");
}else {
real_cuts.push_back(RealCut(cut.get_x(), nb_prev - nb_items));
x_prev = cut.get_x();
}
} else { // Les autres cuts à la con
real_cuts.push_back(RealCut(cut.get_x(), nb_prev - nb_items));
if (nb_items != nb_prev) break;
x_prev = cut.get_x();
}
}
if (!cut.get_begin()){
//std::cout << cut.get_item() << std::endl;
opened++;
max_item = std::min(max_item, (int) cut.get_item());
//std::cout << max_item << std::endl;
nb_items--;
}
}
//std::cout << "--->" << real_cuts.size() << std::endl;
/*for (RealCut cut: real_cuts){
std::cout << "\t" << cut.x << " - " << cut.nb_items << std::endl;
}*/
int nb_cuts_items = 0;
if (m_depth % 2 == 0){
unsigned int x_prev = m_x + m_w;
unsigned int nb_prev = std::distance(first, last);
for (RealCut cut: real_cuts) {
if (cut.x != x_prev){
//std::cout << nb_prev << std::endl;
//std::cout << cut.x << " -O- " << x_prev << " & " << cut.nb_items << std::endl;
GlassNode glassNode(cut.x, m_y, x_prev - cut.x, m_h, BRANCH, m_depth + 1, m_plate);
nb_cuts_items += glassNode.check_node(first + nb_prev - cut.nb_items, first + nb_prev);
sons.push_back(glassNode);
}
x_prev = cut.x;
}
if (x_prev != 0){
GlassNode glassNode(0, m_y, x_prev, m_h, BRANCH, m_depth + 1, m_plate);
nb_cuts_items += glassNode.check_node(first, first);
sons.push_back(glassNode);
}
} else {
unsigned int x_prev = m_y + m_h;
unsigned int nb_prev = std::distance(first, last);
for (RealCut cut: real_cuts) {
if (cut.x != x_prev){
GlassNode glassNode(m_x, cut.x, m_w, x_prev - cut.x, BRANCH, m_depth + 1, m_plate);
nb_cuts_items += glassNode.check_node(first + nb_prev - cut.nb_items, first + nb_prev);
sons.push_back(glassNode);
}
x_prev = cut.x;
}
if (x_prev != 0){
GlassNode glassNode(m_x, 0, m_w, x_prev, BRANCH, m_depth + 1, m_plate);
nb_cuts_items += glassNode.check_node(first, first);
sons.push_back(glassNode);
}
}
if(nb_prev - nb_items != nb_cuts_items) throw std::runtime_error("Unfeasible cut");
return nb_cuts_items;
}
int GlassNode::build_node(std::vector<Location>::iterator first,
std::vector<Location>::iterator last) {
sons.clear();
if (m_w < 20 || m_h < 20) {
//std::cout << *this << std::endl;
throw std::runtime_error("Waste too small");
}
//std::cout << first->get_item()->get_id() << " <> " << (last - 1)->get_item()->get_id() << std::endl;
// WASTE area
if (first == last) {
m_type = WASTE;
return 0;
}
// An item area
if (first + 1 == last){
//std::cout << m_x << ", " << m_y << ", " << ", " << m_w + m_x << ", " << m_h + m_y << ", " << m_type << std::endl;
if (m_x == first->get_x() && m_y == first->get_y()
&& m_w == first->get_w() && m_h == first->get_h()){
m_type = first->get_item()->get_id();
return 1;
}
}
if (m_depth > 3){
throw std::runtime_error("Tree too depth");
}
// TODO : intégrer ça à l'objet ?
int idx = 0;
std::vector<GlassCut> cuts_available;
for (auto location_it = first; location_it != last; location_it++){
if (m_depth % 2 == 0) {
cuts_available.push_back(GlassCut(location_it->get_x(), idx, true, true));
cuts_available.push_back(GlassCut(location_it->get_xw(), idx, false, true));
} else {
cuts_available.push_back(GlassCut(location_it->get_y(), idx, true, false));
cuts_available.push_back(GlassCut(location_it->get_yh(), idx, false, false));
}
idx++;
}
std::sort(cuts_available.begin(), cuts_available.end());
/*for (GlassCut cut: cuts_available){
std::cout << cut.get_x() << " & ";
}
std::cout << std::endl;*/
// Parcours de tous les cuts de gauche à droite ou de haut en bas
// pour savoir lesquels sont faisables et lesquels ne le sont pas
unsigned int opened = 0; // Nombre d'items 'ouverts', c'est à dire sur lesquels on ne peut pas couper
// Les coupes ne peuvent pas couper des séquences d'items
int max_item = -1; // Plus grande valeur d'un item vu.
int nb_items = 0; // Nombre d'items vus
int x_prev = m_x; // Pour vérifier les contraintes de 1-cut et de 2-cuts
int nb_prev = 0; // idem
std::vector<RealCut> real_cuts;
for (GlassCut cut: cuts_available){
if (!cut.get_begin()){
opened--;
}
//std::cout << opened << " " << nb_items << " " << nb_prev << " " << max_item << "--" << is_free_of_defects(cut) << std::endl;
if (cut.get_x() - x_prev >= 20 // Toutes les découpes, waste ou non doivent être suffisamment large
&& opened == 0 // interdiction de couper des items
&& max_item + 1 == nb_items
&& is_free_of_defects(cut)) { // l'ordre des "locations" doit être respecté.
// 1-cut
if (m_depth == 0) {
// TODO large ou strict ?
if (nb_items - nb_prev > 0 // Ce n'est pas une découpe 'waste'
&& cut.get_x() - x_prev > minXX
&& cut.get_x() - x_prev < maxXX ) {
real_cuts.push_back(RealCut(cut.get_x(), nb_items));
x_prev = cut.get_x();
nb_prev = nb_items;
// Si zone sans items (=> waste)
} else if (nb_items == nb_prev){
real_cuts.push_back(RealCut(cut.get_x(), nb_items));
x_prev = cut.get_x();
}
} else if (m_depth == 1) { // 2-cut
if (nb_items - nb_prev > 0 && cut.get_x() - x_prev > minYY) {
real_cuts.push_back(RealCut(cut.get_x(), nb_items));
x_prev = cut.get_x();
nb_prev = nb_items;
} else if (nb_items == nb_prev){
real_cuts.push_back(RealCut(cut.get_x(), nb_items));
x_prev = cut.get_x();
}
} else if (m_depth == 3) { // 3-cut, contrôle du trimming
if (nb_items - nb_prev > 1){
throw std::runtime_error("trimming failed (nb_items)");
} else if (real_cuts.size() >= 1){
throw std::runtime_error("Trimming failed (nb_cuts)");
}else {
real_cuts.push_back(RealCut(cut.get_x(), nb_items));
x_prev = cut.get_x();
nb_prev = nb_items;
}
} else { // Les autres cuts à la con
real_cuts.push_back(RealCut(cut.get_x(), nb_items));
x_prev = cut.get_x();
nb_prev = nb_items;
}
}
if (cut.get_begin()){
opened++;
max_item = std::max(max_item, (int) cut.get_item());
nb_items++;
// TODO potentiel bug, il y a une ligne en plus à cet endroit là dans le code Python
}
}
/*std::cout << "--->" << std::endl;
for (RealCut cut: real_cuts){
std::cout << "\t" << cut.x << " - " << cut.nb_items << std::endl;
}*/
int nb_cuts_items = 0;
if (m_depth % 2 == 0){
unsigned int x_prev = m_x;
unsigned int nb_prev = 0;
for (RealCut cut: real_cuts) {
if (cut.x != x_prev){
GlassNode glassNode(x_prev, m_y, cut.x - x_prev, m_h, BRANCH, m_depth + 1, m_plate);
nb_cuts_items += glassNode.build_node(first + nb_prev, first + cut.nb_items);
sons.push_back(glassNode);
}
x_prev = cut.x;
nb_prev = cut.nb_items;
}
if (x_prev != m_x + m_w){
GlassNode glassNode(x_prev, m_y, m_x + m_w - x_prev, m_h, BRANCH, m_depth + 1, m_plate);
nb_cuts_items += glassNode.build_node(first, first);
sons.push_back(glassNode);
}
} else {
unsigned int x_prev = m_y;
unsigned int nb_prev = 0;
for (RealCut cut: real_cuts) {
if (cut.x != x_prev){
GlassNode glassNode(m_x, x_prev, m_w, cut.x - x_prev, BRANCH, m_depth + 1, m_plate);
nb_cuts_items += glassNode.build_node(first + nb_prev, first + cut.nb_items);
sons.push_back(glassNode);
}
x_prev = cut.x;
nb_prev = cut.nb_items;
}
if (x_prev != m_y + m_h){
GlassNode glassNode(m_x, x_prev, m_w, m_y + m_h - x_prev, BRANCH, m_depth + 1, m_plate);
nb_cuts_items += glassNode.build_node(first, first);
sons.push_back(glassNode);
}
}
if (std::distance(first, last) != nb_cuts_items) throw std::runtime_error("Unfeasible cut");
return nb_cuts_items;
}
bool GlassNode::is_free_of_defects(const GlassCut& cut) {
if (cut.get_vertical())
return m_plate->is_free_out_of_defects(cut.get_x(), m_y, m_h, cut.get_vertical());
else
return m_plate->is_free_out_of_defects(cut.get_x(), m_x, m_w, cut.get_vertical());
}
int GlassNode::save_node(std::ofstream& output_file, int node_id, int parent_id, int bin_id, bool last) {
//std::cout << bin_id << ";" << m_x << ";" << m_y << ";" << m_w << ";" << m_h << ";";
//std::cout << m_type << ";" << m_depth << std::endl;
output_file << bin_id << ";" << node_id << ";";
output_file << m_x << ";" << m_y << ";" << m_w << ";" << m_h << ";";
output_file << m_type << ";" << m_depth << ";";
if (parent_id < 0)
output_file << "" << std::endl;
else
output_file << parent_id << std::endl;
if (last)
sons.back().set_type(RESIDUAL);
int max_son_id = node_id;
for (GlassNode son: sons) {
max_son_id = son.save_node(output_file, max_son_id + 1, node_id, bin_id, false);
}
return max_son_id;
}
std::ostream& operator<<(std::ostream& os, GlassNode& node) {
os << "(" << node.get_x() << ", " << node.get_y() << ", " << node.get_xw() << ", " << node.get_yh() << ")";
os << " -t " << node.get_type() << " -d " << node.get_depth();
if (node.get_sons()->empty()){
os << ";"<< std::endl;
return os;
}
os << " : " << std::endl;
for (auto it = node.get_sons()->begin(); it != node.get_sons()->end(); it++){
os << "\t" << node << std::endl;
}
return os;
}