A dead-simple multi-player real-world game lasting several days.
Interested in how everything works under the hood? Read the "Getting started" guide!
First, a user creates a game. He's called the creator of the game and receives a game code that uniquely identifies the game among all games.
By sharing this code with other users, he can allow them to join. Users who joined a game are called players. The creator himself can also join the game. Once enough players joined, the creator can start the game.
Every player gets a victim, another player which he's supposed to kill. Killing refers to handing over an object in the real world and then logging the event in the app. The victim will then receive an alert that it has been killed, which it can either confirm or appeal. The victim dies by confirming. If the victim appeals, the murderer and the creator get notified.
Each game runs for a set amount of time. Once the game is over, all players get notified. During the game, there's a scoreboard that shows who killed how many players. The winner is whoever killed the most people.
If players join mid-game, they are added to a set of players who want a new victim. Each time an active player dies, all of these players get added between the murderer and the victim's victim.
If players leave a game, it's just like they die.
If victims know their murderer, the game is not much fun anymore. That's why murderers can complain about that. Once enough people complained, the creator can shuffle them, mixing up the situation.
The creator can shuffle players, causing all victims to be selected randomly.
The creator can resurrect players, joining them to the set of players who want to play.
- It's a fun, social game.
- It's highly asynchronous (many independent actors).
- It's all about information management.