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<h1>Object-Oriented DirectMedia Layer (ODL)</h1> | ||
<h1>odl</h1> | ||
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This library implements all the major SDL2 components in an Object-Oriented fashion. Surfaces are Bitmaps, Sprites manage Bitmaps, Viewports delimit Sprites, and Windows manage Viewports. | ||
odl, short for <b>Object-Oriented DirectMedia Layer</b>, is first and foremost a cross-platform .NET Core C# library for creating a window and displaying and manipulating the content of that window. It also includes simple input handling and audio playback. | ||
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The implementation of all the classes is based on RGSS (Ruby Game Scripting System), but there's quite a few differences. | ||
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<h2>Dependencies</h2> | ||
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<list> | ||
<li>libfreetype-6 | ||
<li>libpng16-16 | ||
<li>SDL2 (2.0.7 used) | ||
<li>SDL2_image (2.0.2 used) | ||
<li>SDL2_ttf (2.0.14 used) | ||
<li><a href="https://github.com/flibitijibibo/SDL2-CS">SDL2-CS</a> | ||
<li>zlib (1.2.11 used) | ||
</list> | ||
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If using ILMerge to merge your libraries, only odl.dll and SDL2-CS.dll can be merged together. | ||
An extensive introduction, documentation and examples can be found at https://m3rein.gitbook.io/odl/. |
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