Please note that the custom models do not work on console yet!
This mod allows you to see Mario and Cappy's HitSensors
, or hit boxes, during gameplay, as well as their positions, marked with a purple coin.
In order for this to show anything, you'll have to edit your own stage to add in Coin
objects with the following names (in UnitConfig -> DisplayName):
pos
head
body
foot
capPos
Trample
SpiralTail1
SpiralTail2
SpiralTail3
SpiralTail4
SpiralTail5
Both pos
and capPos
should have a model name of CoinPink
, while everything else should have a model name of HitSensor
. An example of these objects is in the included romfs
folder, in CapWorldHomeStageMap.szs
, Scenario 3 (post-moon rock).
You can toggle the visibility of Mario and Cappy by holding ZL and pressing ZR.
A known issue currently is that if one of the objects goes too far offscreen, it will unload. A fix is currently being worked on.
- devkitPro
- Python 3
- The Keystone-Engine Python Module
Build has only been tested on WSL2 running Ubuntu 20.04.1.
Just run:
DEVKITPRO={path_to_devkitpro} make
On Ubuntu (and other Debian-based systems), devkitPro will be installed to /opt/devkitpro
by default:
DEVKITPRO=/opt/devkitpro/ make
- OdysseyDecomp
- OdysseyReversed
- open-ead sead Headers
- Bryce Original Starlight fork for SMO
- CraftyBoss Basis of this project
An enviroment for linking to Splatoon 2 executable and implementing hooks.
- 3096
- khang06
- OatmealDome
- Random0666
- shadowninja108
- shibbo - Repo based on their work on OdysseyReversed
- Thog - Expertise in how rtld is implemented
- devkitA64
- libnx - switch build rules