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Super Mario Odyssey - Visible Hit-Sensors

Please note that the custom models do not work on console yet!

This mod allows you to see Mario and Cappy's HitSensors, or hit boxes, during gameplay, as well as their positions, marked with a purple coin. In order for this to show anything, you'll have to edit your own stage to add in Coin objects with the following names (in UnitConfig -> DisplayName):

pos head body foot capPos Trample SpiralTail1 SpiralTail2 SpiralTail3 SpiralTail4 SpiralTail5

Both pos and capPos should have a model name of CoinPink, while everything else should have a model name of HitSensor. An example of these objects is in the included romfs folder, in CapWorldHomeStageMap.szs, Scenario 3 (post-moon rock).

You can toggle the visibility of Mario and Cappy by holding ZL and pressing ZR.

A known issue currently is that if one of the objects goes too far offscreen, it will unload. A fix is currently being worked on.

Prerequisites

Building

Build has only been tested on WSL2 running Ubuntu 20.04.1.

Just run:

DEVKITPRO={path_to_devkitpro} make

On Ubuntu (and other Debian-based systems), devkitPro will be installed to /opt/devkitpro by default:

DEVKITPRO=/opt/devkitpro/ make

Credits

Starlight (Original README)

An enviroment for linking to Splatoon 2 executable and implementing hooks.

Starlight Contributors

Starlight Credits

  • devkitA64
  • libnx - switch build rules

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SMO Mod to show HitSensors

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