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_v3_patch.js
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_v3_patch.js
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const patchKeyedChildren = (c1, c2, container, parentAnchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized) => {
let i = 0;
const l2 = c2.length;
let e1 = c1.length - 1; // prev ending index
let e2 = l2 - 1; // next ending index
// [Mars] : 1. Compare the head and the tail first.
// 1. sync from start
// (a b) c
// (a b) d e
while (i <= e1 && i <= e2) {
const n1 = c1[i];
const n2 = (c2[i] = optimized ?
cloneIfMounted(c2[i]) :
normalizeVNode(c2[i]));
if (isSameVNodeType(n1, n2)) { // type and key are the same.
patch(n1, n2, container, null, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
} else {
break;
}
i++;
}
// 2. sync from end
// a (b c)
// d e (b c)
while (i <= e1 && i <= e2) {
const n1 = c1[e1];
const n2 = (c2[e2] = optimized ?
cloneIfMounted(c2[e2]) :
normalizeVNode(c2[e2]));
if (isSameVNodeType(n1, n2)) { // type and key are the same.
patch(n1, n2, container, null, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
} else {
break;
}
e1--;
e2--;
}
// [Mars] : 2. Compare the head and the tail first.
// 3. common sequence + mount
// (a b)
// (a b) c
// i = 2, e1 = 1, e2 = 2
// (a b)
// c (a b)
// i = 0, e1 = -1, e2 = 0
if (i > e1) {
if (i <= e2) {
const nextPos = e2 + 1;
const anchor = nextPos < l2 ? c2[nextPos].el : parentAnchor;
while (i <= e2) {
// mount new added vnodes not contained in oldChilds.
patch(null, (c2[i] = optimized ?
cloneIfMounted(c2[i]) :
normalizeVNode(c2[i])), container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
i++;
}
}
}
// 4. common sequence + unmount
// (a b) c
// (a b)
// i = 2, e1 = 2, e2 = 1
// a (b c)
// (b c)
// i = 0, e1 = 0, e2 = -1
else if (i > e2) {
while (i <= e1) {
unmount(c1[i], parentComponent, parentSuspense, true);
i++;
}
}
// 5. unknown sequence
// [i ... e1 + 1]: a b [c d e] f g
// [i ... e2 + 1]: a b [e d c h] f g
// i = 2, e1 = 4, e2 = 5
else {
const s1 = i; // prev starting index
const s2 = i; // next starting index
// 5.1 build key:index map for newChildren
const keyToNewIndexMap = new Map(); // use hashMap, cause it's easy to search an index of a key.
for (i = s2; i <= e2; i++) {
const nextChild = (c2[i] = optimized ?
cloneIfMounted(c2[i]) :
normalizeVNode(c2[i]));
if (nextChild.key != null) {
if (keyToNewIndexMap.has(nextChild.key)) {
warn$1(`Duplicate keys found during update:`, JSON.stringify(nextChild.key), `Make sure keys are unique.`);
}
keyToNewIndexMap.set(nextChild.key, i);
}
}
// 5.2 loop through old children left to be patched and try to patch
// matching nodes & remove nodes that are no longer present
let j;
let patched = 0;
const toBePatched = e2 - s2 + 1;
let moved = false;
// used to track whether any node has moved
let maxNewIndexSoFar = 0;
// works as Map<newIndex, oldIndex>
// Note that oldIndex is offset by +1
// and oldIndex = 0 is a special value indicating the new node has
// no corresponding old node.
// used for determining longest stable subsequence
const newIndexToOldIndexMap = new Array(toBePatched);
for (i = 0; i < toBePatched; i++)
newIndexToOldIndexMap[i] = 0;
for (i = s1; i <= e1; i++) {
const prevChild = c1[i];
if (patched >= toBePatched) {
// all new children have been patched so this can only be a removal
unmount(prevChild, parentComponent, parentSuspense, true);
continue;
}
let newIndex;
if (prevChild.key != null) {
newIndex = keyToNewIndexMap.get(prevChild.key);
} else {
// key-less node, try to locate a key-less node of the same type
for (j = s2; j <= e2; j++) {
if (newIndexToOldIndexMap[j - s2] === 0 &&
isSameVNodeType(prevChild, c2[j])) { // type and key are the same.
newIndex = j;
break;
}
}
}
if (newIndex === undefined) {
unmount(prevChild, parentComponent, parentSuspense, true);
} else {
newIndexToOldIndexMap[newIndex - s2] = i + 1; // n:[h,c,d,e] o:[c,d,e,h] -> newIndexToOldIndexMap: [4,1,2,3]
z if (newIndex >= maxNewIndexSoFar) {
maxNewIndexSoFar = newIndex;
} else {
moved = true;
}
patch(prevChild, c2[newIndex], container, null, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
patched++;
}
}
// 5.3 move and mount
// generate longest stable subsequence only when nodes have moved
const increasingNewIndexSequence = moved ?
getSequence(newIndexToOldIndexMap) :
EMPTY_ARR;
j = increasingNewIndexSequence.length - 1;
// looping backwards so that we can use last patched node as anchor !!!!!!★★★
for (i = toBePatched - 1; i >= 0; i--) {
const nextIndex = s2 + i;
const nextChild = c2[nextIndex];
const anchor = nextIndex + 1 < l2 ? c2[nextIndex + 1].el : parentAnchor;
if (newIndexToOldIndexMap[i] === 0) {
// mount new
patch(null, nextChild, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
} else if (moved) {
// move if:
// There is no stable subsequence (e.g. a reverse)
// OR current node is not among the stable sequence
if (j < 0 || i !== increasingNewIndexSequence[j]) {
move(nextChild, container, anchor, 2 /* REORDER */ );
} else {
// position is matched, no movement.
j--;
}
}
}
}
};