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dev.lua
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dev.lua
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printPlayerPosition = [[
vec = game.game:GetActivePlayer():GetPos();
posi = string.format('vec = Math:newVector(%f,%f,%f)', vec.x, vec.y, vec.z);
printToLog("dev.log", posi);
dir = game.game:GetActivePlayer():GetDir();
diri = string.format('dir = Math:newVector(%f,%f,%f)', dir.x, dir.y, dir.z);
printToLog("dev.log", diri);
]]
setVehicleData = [[
veh = game.game:GetActivePlayer():GetOwner();
veh:SetDirty(0);
veh:SetRust(0);
veh:SetActualFuel(100);
veh:SetSPZText("MAFIA3",true);
color = math.random (1, 40);
color2 = math.random (1, 40);
veh:SetColor(color, color2);
veh:SetMotorDamage(0);
veh:SetDespawnImmunity(true);
]]
setVehicleFastDelay = [[
veh = game.game:GetActivePlayer():GetOwner();
veh:SetMotorDamage(0);
]]
setVehicleFast = [[
veh = game.game:GetActivePlayer():GetOwner();
veh:SetSpeed(300);
setTimeout("500", setVehicleFastDelay);
]]
unbindKey("p")
unbindKey("o")
unbindKey("i")
unbindKey("l")
bindKey("p", printPlayerPosition)
bindKey("o", setVehicleData)
bindKey("i", setVehicleFast)