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Releases: Marukyu/NecroEdit

NecroEdit v0.12 (Alpha)

26 Aug 06:07
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Changes in v0.12:

  • Added missing DLC characters (Mary and Tempo)
  • Added missing DLC bosses (Fortissimole, Zone 5 versions of all bosses)
  • Made large menus scrollable if they extend past the edge of the window

(Updated on 2020-10-30 to add an OSX build. Thanks, @alexismartin!)

NecroEdit v0.11 (Alpha)

20 May 23:11
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Changes in v0.11:

  • Added support for all content from Amplified DLC
    • Added Zone 5 tileset and DLC tiles (thanks @Grimy!)
    • Added DLC shrines and traps
    • Zone 5 music can now be selected
  • Added an option to change the player character for the dungeon to the player spawn tool
    • This also allows you to enable/disable starting items
  • Windows: Open and save dialogs now correctly display the game's "dungeons" directory by default

 

Note that NecroEdit's tile renderer had to be rewritten for this release, to support the newly added tile types. If you notice any significant performance drops when running v0.11, particularly while editing large levels with many tiles, please file an issue on this project's tracker.

NecroEdit v0.10 (Alpha)

14 Oct 19:46
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Changes in v0.10:

  • Fixed some traps not rendering in dungeons saved with the in-game editor
  • Added support for simulating right/middle clicks with shift/control
    • This improves usability with input devices lacking a right or middle mouse button
  • Added translucent background to editor tooltip and increased the tooltip's opacity
    • This improves tooltip readability against bright backgrounds

NecroEdit v0.09 (Alpha)

23 Sep 08:47
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Changes in v0.09:

  • Fixed "New dungeon" button creating an inconsistent dungeon

NecroEdit v0.08 (Alpha)

17 Jun 22:31
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Changes in v0.08-alpha.1:

  • Added missing libraries to OSX build (thanks @alexismartin!)
    • Windows and Linux binaries and source code are unaffected.

Changes in v0.08:

  • Added tooltips
    • Tile selection panel displays the name of the tile under the mouse cursor
    • Object selection panel displays the name of the object under the mouse cursor
    • Editor displays the X and Y coordinate at the mouse cursor
  • Fixed bosses not being set correctly when loading a dungeon
  • Temporarily removed unimplemented selection tool from toolbar

NecroEdit v0.07 (Alpha)

07 Jun 00:48
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Changes in v0.07:

  • Added keyboard shortcut Ctrl+S for quick saving
  • "Save" button no longer asks for dungeon file name if you have previously opened or saved a dungeon
  • Added "Camera Reset" button that restores default zoom and moves the camera to the player spawn point
  • Added confirmation dialogs...
    • ...when clicking the new button
    • ...when closing NecroEdit
    • ...when deleting a level
  • Fixed right click object brush modes not working properly

NecroEdit v0.06 (Alpha)

06 Jun 22:21
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Changes in v0.06:

  • Fixed XMLs not being parsed properly on Windows in some cases (thanks john64t!)
    • Items and enemies will now load correctly
  • Added cracked version of crypt wall
  • Merged normal and cracked shop walls
    • Cracked shop walls can now be placed by selecting normal shop walls and enabling the "Cracked" checkbox

NecroEdit v0.05 (Alpha)

06 Jun 19:31
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Changes in v0.05:

  • Added "contents" property to crates
    • This fixes the issue of the game crashing when opening a crate placed in NecroEdit
  • Filled in missing "name" attribute in dungeon XML
    • Dungeon files created with NecroEdit can now be properly saved in-game
  • Removed dependency on Boost
  • OS X: Added game directory detection for both Steam and GOG (thanks @alexismartin!)
  • OS X: Fixed a crash on startup

NecroEdit v0.04 (Alpha)

06 May 20:08
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Changes in v0.04:

  • Added property list to object tools
  • Added different object placement modes
    • This allows for stacking any number of objects on any tile
  • OS X: Added proper build support for Mac OS X (thanks @alexismartin!)
  • Added code to guess game directory
  • Added a proper ReadMe and split off Task list to separate document
  • Windows: Disabled command line window
  • Fixed handling of non-zero object subtypes
    • This fixes incorrect travel runes showing up in-game, possibly causing crashes
  • Fixed off-by-one error in crate IDs
    • Placing Urns no longer crashes the game
  • Fixed rendering of Lord enemies

NecroEdit v0.03 (Alpha)

10 Apr 10:26
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Changes in v0.03:

  • Added music and boss selection fields to level panel
  • Added player spawn point tool
  • Added player spawn point marker
  • Added scrollbar to level list
  • Added preview for object tools
  • Reduced maximum width of level panel
  • Fixed rendering of objects with large sprites (e.g. Golems)
  • Fixed crash when trying to edit a dungeon without levels

(Note for Linux version: SFML 2.3.x, Boost_System and Boost_Filesystem are required)