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README
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********************
FCEU-PS3
shinhalsafar@gmail.com
********************
CURRENTLY IMPLEMENTED FCEU FUNCTIONS
========================
- .zip support
- SRAM support
- State save
- 4P Support
- Settings save and load
- Shader support (Cg format)
- Not all shaders run full speed at 1080p.
- Try lower the resolution for shaders which run slow.
- Aspect ratio makes a difference as well.
CONTROLS IN ROM MENU
========================
Up - Go up
Down - Go down
Left - Go back five file entries
Right - Go forward five file entries
L1 - Go back one page
R1 - Go forward one page
Cross - (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle - Same as Cross
Circle - (If not in root directory) Go back to previous directory
L2 + R2 - (If you previously exited a ROM) return to game
Select - Go to settings menu (see 'CONTROLS IN SETTINGS MENU' section)
L2+L3 - State Load
R2+R3 - State Save
CONTROLS IN SETTINGS MENU
========================
Up - Go up one setting
Down - Go down one setting
Left - Change setting to the left
Right - Change setting to the right
Circle - Go back to ROM menu
EXPLANATION OF SETTINGS MENU
========================
Display framerate - This will show the FPS (Frames Per Second) onscreen
Current save state slot - Toggle FCEU save state slot.
Resolution - Switch between resolutions - 480p mode, 720p mode and 1080p mode (depending on your monitor's supported resolutions)
Aspect Ratio - Switch between aspect ratios 4:3 and 16:10 (16:9 will come shortly, for now choose 16:10 on widescreen - perhaps small
cutoff at left and right))
Hardware Filtering - Switch between Linear interpolation (Bilinear filtering) and Point filtering.
Control Style - Switch between original NES style or the more preferred SNES style.
Shader - Select a shader to use.
CONTROLS IN-GAME
========================
Standard NES Controls (layout identical to NES controller)
Better NES Controls (rotates input changing Square->B, Cross->A)
R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu.
Right analog left / right - Adjust save state on the fly.
SOURCE CODE REPOSITORY
========================
This release corresponds with revision = 92da225e5a
Source code repository is here:
https://code.google.com/p/fceu-ps3/
COMPILATION INSTRUCTIONS
========================
NOTE: ONLY FOLLOW STEP 1 IF YOU HAVE SDK 1.92 OR LOWER
1 - Edit the Makefile and remove the following from PPU_CXX_FLAGS and PPU_CFLAGS:
-DPS3_SDK_3_41
3 - Do 'make clean && make && make pkg'
CURRENTLY KNOWN ISSUES (v1.3)
========================
* PAL games do not run properly.
* Please start reporting them on the google code bug tracker
HD TV USERS
========================
* For people running this on HDTVs complaining about input lag:
- Turn off all post-processing filters you may have running - on Sony Bravia HDTVs, display Motion Flow (this also causes input lags
with most games in general, not just this SNES emu. If your HDTV has a 'Game' mode or something of the sort, select that as well.
PERFORMANCE NOTES
========================
* Stock shader will run all games at 60fps.
* Some shaders are very taxing currently.
* PAL runs way to fast.
PLANNED IMPROVEMENTS
========================
- GameGenie
- Pretty GUI.
SPECIAL THANKS
========================
- See the entire cellframework team.