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Mathias9807/C-OpenGL-Playground
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C-OpenGL-Playground Compile: The source files that need to be compiled are: · def.c · cvar.c · Every file that starts with g_ · Every file that starts with v_ · One file that starts with sys_ The sys_*.c file holds platform dependant functions. In theory it can be rewritten to make the program run on anything that at least supports OpenGL. Dependecies: The project uses GLEW, the lua libraries and the Open Asset Import Library (Assimp). By default it uses SDL2 for platform specific tasks such as opening a window. Scripts: NEW: dawik (https://github.com/dawik) wrote a linux makefile for this project! The project contains two compilation scripts. 'wincompile.bat' requires gcc to be installed and pointed to by the PATH variable. 'compile' only works on Mac OS X machines with SDL2.framework installed currently but can easily be modified to compile for *nix in general, just modify the LIBS variable in the script to point to where the libraries are stored. I may simplify the compilation process in the future.
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