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Do not use loop to check for launcher
Do not use a loop to sleep until the Steam Runtime launcher has finished starting up. Instead, create a pipe and pass it to the underlying `steam-runtime-launcher-service` executable; the executable will write to it and close it to indicate the launcher has finished starting up. After this every subsequent `wine_launch.sh` invocation can assume the launcher is up instead of checking for the socket in a loop. This approach was suggested by @smcv on GitHub. Fixes #231
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