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Deprecate browserify in favor of webpack and reduce gulp tasks. Vendo…
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…r audiosprite.
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MattSurabian committed Feb 3, 2017
1 parent b601ae1 commit a88b908
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2 changes: 1 addition & 1 deletion README.md
Expand Up @@ -23,7 +23,7 @@ The flow of this game is managed using Javascript. The main chunks of business l
- `cd` into that directory and run `npm install`
- Use `gulp serve` to start a local webserver which will make the site available at http://localhost:8080/. Cross origin errors prevent this project from being accessed in the browser with the `file://` protocol.
- If you're interested in modifying the code, use the `gulp dev` task to serve the site on http://localhost:8080/ and trigger automatic builds and reloads of the page when changes are detected in the `src` directory.
- If you want to manually cut a build of the JS, the default gulp task will transpile to ES5 and browserify everything into a single `duckhunt.js` file in the `dist` folder. The default task also constructs new image and audio sprite sheets and their respecitve manifests.
- If you want to manually cut a build of the JS, the default gulp task will transpile to ES5 and browserify everything into a single `main.js` file in the `dist` folder. The default task also constructs new image and audio sprite sheets and their respecitve manifests.

## Bugs
Please report bugs as [issues](https://github.com/MattSurabian/DuckHunt-JS/issues).
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2 changes: 1 addition & 1 deletion dist/audio.json
@@ -1,5 +1,5 @@
{
"urls": [
"src": [
"audio.ogg",
"audio.mp3"
],
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