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scripts.js
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scripts.js
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var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var keyboard = new THREEx.KeyboardState();
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// player
var geometry = new THREE.BoxGeometry( 0.2, 1, 0.2 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var player = new THREE.Mesh( geometry, material );
var initial_x = player.position.x;
var initial_y = player.position.y;
var initial_z = player.position.z;
scene.add( player );
// obstacle
var geometry = new THREE.BoxGeometry( 0.2, 1, 0.2 );
var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
var obstacle = new THREE.Mesh( geometry, material );
obstacle.position.x += 1;
scene.add( obstacle );
camera.position.z = 5;
var jumping = false;
var animate = function () {
requestAnimationFrame( animate );
obstacle.position.x -= 0.01;
if (obstacle.position.x < (initial_x - 1)) {
obstacle.position.x = 1;
}
if (keyboard.pressed("space")) {
jumping = true;
}
if (jumping) {
player.position.y += 0.02;
}
for (var vi = 0; vi < player.geometry.vertices.length; vi++) {
var localVertex = player.geometry.vertices[vi].clone();
var globalVertex = localVertex.applyMatrix4( player.matrix );
var directionVector = globalVertex.sub( player.position );
var originPoint = player.position.clone();
var ray = new THREE.Raycaster( originPoint, directionVector.clone().normalize() );
var collisionResults = ray.intersectObjects([obstacle]);
if ( collisionResults.length > 0 && collisionResults[0].distance < directionVector.length() ) {
throw Error('game over!');
}
}
renderer.render(scene, camera);
};
animate();