You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fixed all code defects related to connecting, changing levels, starting servers or connecting from the lobby, etc.
Fixed a lot of threading defects such as concurrency and race conditions. A dedicated task scheduler for the main thread has been implemented for this.
Fixed bansystem adding already existing entries to the refused list vector.
Fixed bug where global bans did not apply on the server.
Fixed bug where bans where not cleared when 'sv_reloadBanList' was ran but file no longer accessible.
Fixed bug causing the command 'weapon_reparse' to crash the engine.
Fixed bug where the console would acquire focus over all windows when the summary for a ConVar is painted.
Fixed bug in console where attempting to select text, while the logger is adding and deleted entries, causes the start of the interactive selection to advance.
Fixed bug where 'common_sdk.rpak' and 'ui_sdk.rpak' would auto-unload while these should only be unloaded when manually requested or on shutdown.
Added exception handling for parsing received data from the master server.
Added exception handling for parsing banned list.
Added support for loading starpak files from the 'Win32' override directory.
Added missing RUI texture for 'Overflow Night'.
Implemented "help" command (prints help info of a command/convar).
Implemented "convar_list" (logs all convars, or convars matching criteria).
Implemented "convar_findByFlags" (logs all convars having a specific flag(s)).
Implemented sanity checks for setting a custom AES netkey (now checks if its a valid base64, and is exactly 24 characters).
Installed change callback for 'net_useRandomKey' which runs "NET_GenerateKey()" which sets a random key (function has recursive call checks!).
Improved UX for the private server popup modal.
Level settings files and banned list could now be loaded from every search path. Banned list is only written to "PLATFORM".
NavMesh and AIN files are now read from all searchpaths when building AIN files, and when loading the game to validate their state.
Fatal SDK errors now show a dialog and terminate the process.