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Maurice Johannssen edited this page Sep 5, 2021
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My goal for this project was to create an environment, which the player can actively destroy in real-time with means of destruction like a hammer, weapon, etc. To realize this, I use mesh projection and "Ear Clipping" in order to re-triangulate the new mesh and support multiple holes.
"Ear Clipping" is a polygon triangulation algorithm based on the Two-Ears theorem, which says that every polygon that has more than 3 vertices has at least two ears.
I explain all details of each part of this project on its dedicated page!