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updated readme to match code change
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MaverickTse committed Jun 3, 2015
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Expand Up @@ -18,16 +18,16 @@ Put everything in your AviUtl installation folder and keep the archive's folder

## Speed
On Core-i7-2600k,8 threads, EVGA GTX570 SC:
* 640x360 → 1280x720 upscale only = 9273ms (~0.11fps)
* 320x320 → 640x640 weak denoise+upscale = 5491ms (~0.18fps)
* 640x360 → 1280x720 upscale only = 7321~9273ms (~0.12fps)
* 320x320 → 640x640 weak denoise+upscale = 4372~5491ms (~0.2fps)

## Known Bug
* Currently it can only do 2X upscaling. So the _Scaling_ slider is merely an ON/OFF switch for scaling... but does anyone really need 1.6X?
* The GLSL scripts might not work on all machines!


## Implemented behaviour
If the upscaled image is larger than the max resolution in your AviUtl setting, it clips off the right and bottom.
* If the upscaled image is larger than the max resolution in your AviUtl setting, it clips off the right and bottom.
* Suggest to leave the _Block_ slider alone. Increasing this value too much will slow down operation.

## For Developers
* To build this yourself, you first need to get OpenCV3, GLEL and GLFW. Personally I have trimmed a lot of stuff from OpenCV and packed everything as a single DLL using the _world_ module.
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