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Space Partitioning - Research Project

I am Miquel Suau, student of the Bachelor’s Degree in Video Games by UPC at CITM. This content is generated for the second year’s subject Project 2, under supervision of lecturer Marc Garrigó.

I made a more extensive website speaking about space partitioning and its uses, check it HERE.


Also, if you are reading this from a file, you can use this link to go to this project GitHub repository


Now if you want to use the RELEASE version, these are the controls you need to know...

Movement

  • Move the camera with the UP, DOWN, LEFT & RIGHT arrows.
  • Move the selected unit with W, A, S, D.
  • You can select a unit with the left mouse click.

Spawn objects

  • You can spawn a building at the cursor position with the F1 key.
  • You can spawn a slime unit at the cursor position with the F2 key.
  • You can fill the map with slime units with the F3 key.

Display

  • Activate tree debug display with E.

MIT License

Copyright (c) 2020 MayKoder

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.