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Auto Allocate Armor on Mechs places the last armor point on the Right Leg instead of the CT` #105

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scJazz2 opened this issue Nov 4, 2017 · 1 comment
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@scJazz2
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scJazz2 commented Nov 4, 2017

The scheme being used drops the last point of unused armor on the Right Leg. This is different insofar as every single previous version of MML would place that point on the CT or CT(R).

The Legs, Arms, L/R Torso should be equal... the extra point should go to the CT.

@neoancient neoancient self-assigned this Dec 20, 2017
@neoancient neoancient added the Bug label Dec 20, 2017
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It took a lot of trial and error to find an armor value that would reproduce this, but I happened on one just before giving up and asking for more information. The actual problem was that the way it split torso between front and rear sometimes resulted in rounding values up in a way that it ran out point to allocate before it got to the left leg, which is the final location.

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