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Fill out the fields below with as much pertinent information as possible to help the developers solve the issue.
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Environment
MML 0.45.2
Windows 10
Java 10
Description
I'm trying to customize a spherical dropship. When I remove the weapons and add new ones, the weapon bay I added to the Aft Left location in the UI appears to be treated as Aft everywhere else (in the Preview and when checking for balanced weapons for Validation).
Steps to reproduce:
Load up a Spherical Dropship such as the Mule
Remove all equipment
Add two identical weapons
Place them in Aft Left and Aft Right
Validate indicates the weapons are not balanced and Preview shows the Aft Left weapon as Aft
Files
n/a
The text was updated successfully, but these errors were encountered:
It may be more complex than that. When two bays per location, with exactly the same weapons on all six locations, the ship does not validate. I'm not sure exactly what is happening.
Fill out the fields below with as much pertinent information as possible to help the developers solve the issue.
Search for your issue inside open and closed issues first before reporting so as not to make duplicates.
(Delete the above lines)
Environment
MML 0.45.2
Windows 10
Java 10
Description
I'm trying to customize a spherical dropship. When I remove the weapons and add new ones, the weapon bay I added to the Aft Left location in the UI appears to be treated as Aft everywhere else (in the Preview and when checking for balanced weapons for Validation).
Steps to reproduce:
Files
n/a
The text was updated successfully, but these errors were encountered: