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Planetary Strategic Map #299

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BLOODWOLF333 opened this issue Jan 1, 2017 · 1 comment
Open

Planetary Strategic Map #299

BLOODWOLF333 opened this issue Jan 1, 2017 · 1 comment
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@BLOODWOLF333
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BLOODWOLF333 commented Jan 1, 2017

For way in the future i guess and now that stable is out, I know @Akjosch was tinkering with this so, just mocked up a visual aid.

http://topps.diku.dk/torbenm/maps.msp
github

Green dropship icon = DS location
Red crosshairs = destroy objective
Green shield = defend objective
Blue arrow down = capture objective
Red arrow up = extract objective

Used @ralgith's force icon pieces for the units and then sirmega's buildlings for the "sites"
Brown house = residential/town
Shopping mall looking building = city/commercial area
Sat dish = industrial area
Square hardened building = military base area

Figure mechs and vees can move one grid (2000 x 2000 km) per week and non-motorized infantry would take 2 weeks to move a grid. There's already strategic level rules for this aren't there?
And then can use the artyhit icon when an objective is destroyed. Just ideas.

EDIT
40,000km(x1) 2,000km/grid turn/week Regiment-size All ground formations move at 1MP/turn
2000km(x20) 100km/grid turn/day Battalion-size
200km(x200) 10km/grid turn/hour Company-size
10km(x4000) 500m/grid turn/minute(low atmosphere) Lance-size Aerospace enabled

Grids moved / turn = slowest unit's walking/cruising MP in a formation

artyhit

@BLOODWOLF333
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PlanetaryMap.zip

@neoancient neoancient added the Enhancement Requests for Enhancement label Jan 2, 2018
@Dylan-M Dylan-M added this to the Development 0.45 milestone Feb 11, 2018
@sixlettervariables sixlettervariables removed this from the Development 0.45 milestone Oct 2, 2020
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