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Green dropship icon = DS location
Red crosshairs = destroy objective
Green shield = defend objective
Blue arrow down = capture objective
Red arrow up = extract objective
Used @ralgith's force icon pieces for the units and then sirmega's buildlings for the "sites"
Brown house = residential/town
Shopping mall looking building = city/commercial area
Sat dish = industrial area
Square hardened building = military base area
Figure mechs and vees can move one grid (2000 x 2000 km) per week and non-motorized infantry would take 2 weeks to move a grid. There's already strategic level rules for this aren't there?
And then can use the artyhit icon when an objective is destroyed. Just ideas.
For way in the future i guess and now that stable is out, I know @Akjosch was tinkering with this so, just mocked up a visual aid.
http://topps.diku.dk/torbenm/maps.msp
Green dropship icon = DS location
Red crosshairs = destroy objective
Green shield = defend objective
Blue arrow down = capture objective
Red arrow up = extract objective
Used @ralgith's force icon pieces for the units and then sirmega's buildlings for the "sites"
Brown house = residential/town
Shopping mall looking building = city/commercial area
Sat dish = industrial area
Square hardened building = military base area
Figure mechs and vees can move one grid (2000 x 2000 km) per week and non-motorized infantry would take 2 weeks to move a grid. There's already strategic level rules for this aren't there?
And then can use the artyhit icon when an objective is destroyed. Just ideas.
EDIT
40,000km(x1) 2,000km/grid turn/week Regiment-size All ground formations move at 1MP/turn
2000km(x20) 100km/grid turn/day Battalion-size
200km(x200) 10km/grid turn/hour Company-size
10km(x4000) 500m/grid turn/minute(low atmosphere) Lance-size Aerospace enabled
Grids moved / turn = slowest unit's walking/cruising MP in a formation
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